2D Euclidean vector rotations
you should remove the vars from the function:
x = x * cs - y * sn; // now x is something different than original vector x
y = x * sn + y * cs;
create new coordinates becomes, to avoid calculation of x before it reaches the second line:
px = x * cs - y * sn;
py = x * sn + y * cs;
Rotate by 90 degress around 0,0:
x' = -y
y' = x
Rotate by 90 degress around px,py:
x' = -(y - py) + px
y' = (x - px) + py
Rotating a vector 90 degrees is particularily simple.
(x, y)
rotated 90 degrees around (0, 0)
is (-y, x)
.
If you want to rotate clockwise, you simply do it the other way around, getting (y, -x)
.