Example 1: what is three.js
Three.js is an opensourse cross-browser JavaScript library
application programming interface (API)
used to create and display animated 3D computer graphics in the browser
using WebGL.
*** available via NPM *** and Github
FEATURES
Effects: Anaglyph, cross-eyed, and parallax barrier.
Scenes: add and remove objects at run-time; fog
Cameras: perspective and orthographic;
controllers: trackball, FPS,
Animation: armatures, forward kinematics,
inverse kinematics, morph, and keyframe
Lights: ambient, direction, point, and spot lights; shadows: cast and receive
Materials: Lambert, Phong, smooth shading, textures, and more
Shaders: access to full OpenGL Shading Language (GLSL) capabilities:
lens flare, depth pass, and extensive post-processing library
Objects: meshes, particles, sprites, lines, ribbons, bones,
Geometry: plane, cube, sphere, torus, 3D text,
modifiers: lathe, extrude, and tube
Data loaders: binary, image, JSON, and scene
Utilities: full set of time and 3D math functions
frustum, matrix, quaternion, UVs, and more
Export and import: utilities to create Three.js-compatible JSON files
from : Blender, openCTM, FBX, Max, and OBJ
examples plus fonts, models, textures, sounds, other support files
Debugging: Stats.js, WebGL Inspector, Three.js Inspector
Virtual and Augmented Reality via WebXR
Example 2: js !==
var x = 5;
// === equal value and equal type
// e.g. 1.
x === 5 returns true
// e.g. 2.
x === "5" returns false
// !== not equal value or not equal type
// e.g. 1.
x !== 5 returns false
// e.g. 2.
x !== "5" returns true
// e.g. 3.
x !== 8 returns true