access animation parameters in script unity code example
Example: how to set an animator parameter through the animator unity
//click the add behaviour button on a state in the animator controller
//and add a script. Just put the name of the bool in the inspector
public class AnimatorResetBoolAtEnd : StateMachineBehaviour {
[SerializeField]
private string booleanVariableName;
// OnStateExit is called when a transition ends and the state
//machine finishes evaluating this state
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.SetBool(booleanVariableName, false);
}
}