Adjust screen brightness using C#
Look at the SetDeviceGammaRamp API function. There's a CodeProject article that describes using it from C# here: Setting Screen Brightness in C#
Be aware that your graphics card has to support this though, I'd assume that most modern ones do, but I don't know.
Edit: Since the CodeProject article seems to be down, another place to find out how to call it from C# is on the pInvoke site.
Just found the SetMonitorBrightness
function on MSDN.
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public struct PHYSICAL_MONITOR
{
public IntPtr hPhysicalMonitor;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string szPhysicalMonitorDescription;
}
public class BrightnessController : IDisposable
{
[DllImport("user32.dll", EntryPoint = "MonitorFromWindow")]
public static extern IntPtr MonitorFromWindow([In] IntPtr hwnd, uint dwFlags);
[DllImport("dxva2.dll", EntryPoint = "DestroyPhysicalMonitors")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool DestroyPhysicalMonitors(uint dwPhysicalMonitorArraySize, ref PHYSICAL_MONITOR[] pPhysicalMonitorArray);
[DllImport("dxva2.dll", EntryPoint = "GetNumberOfPhysicalMonitorsFromHMONITOR")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetNumberOfPhysicalMonitorsFromHMONITOR(IntPtr hMonitor, ref uint pdwNumberOfPhysicalMonitors);
[DllImport("dxva2.dll", EntryPoint = "GetPhysicalMonitorsFromHMONITOR")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetPhysicalMonitorsFromHMONITOR(IntPtr hMonitor, uint dwPhysicalMonitorArraySize, [Out] PHYSICAL_MONITOR[] pPhysicalMonitorArray);
[DllImport("dxva2.dll", EntryPoint = "GetMonitorBrightness")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetMonitorBrightness(IntPtr handle, ref uint minimumBrightness, ref uint currentBrightness, ref uint maxBrightness);
[DllImport("dxva2.dll", EntryPoint = "SetMonitorBrightness")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetMonitorBrightness(IntPtr handle, uint newBrightness);
private uint _physicalMonitorsCount = 0;
private PHYSICAL_MONITOR[] _physicalMonitorArray;
private IntPtr _firstMonitorHandle;
private uint _minValue = 0;
private uint _maxValue = 0;
private uint _currentValue = 0;
public BrightnessController(IntPtr windowHandle)
{
uint dwFlags = 0u;
IntPtr ptr = MonitorFromWindow(windowHandle, dwFlags);
if (!GetNumberOfPhysicalMonitorsFromHMONITOR(ptr, ref _physicalMonitorsCount))
{
throw new Exception("Cannot get monitor count!");
}
_physicalMonitorArray = new PHYSICAL_MONITOR[_physicalMonitorsCount];
if (!GetPhysicalMonitorsFromHMONITOR(ptr, _physicalMonitorsCount, _physicalMonitorArray))
{
throw new Exception("Cannot get phisical monitor handle!");
}
_firstMonitorHandle = _physicalMonitorArray[0].hPhysicalMonitor;
if (!GetMonitorBrightness(_firstMonitorHandle, ref _minValue, ref _currentValue, ref _maxValue))
{
throw new Exception("Cannot get monitor brightness!");
}
}
public void SetBrightness(int newValue) // 0 ~ 100
{
newValue = Math.Min(newValue, Math.Max(0, newValue));
_currentValue = (_maxValue - _minValue) * (uint)newValue / 100u + _minValue;
SetMonitorBrightness(_firstMonitorHandle, _currentValue);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
if (_physicalMonitorsCount > 0)
{
DestroyPhysicalMonitors(_physicalMonitorsCount, ref _physicalMonitorArray);
}
}
}
}