Android Animation one after other

Link them together with Animation Set

AnimationSet as = new AnimationSet(true)
TranslateAnimation animation = new TranslateAnimation(
Animation.ABSOLUTE, 0.0f, Animation.ABSOLUTE, 0.0f,
Animation.ABSOLUTE, 0.0f, Animation.ABSOLUTE, -150.0f);
animation.setDuration(200);
as.addAnimation(animation);

TranslateAnimation animation1 = new TranslateAnimation(
Animation.ABSOLUTE, 0.0f, Animation.ABSOLUTE, 0.0f,
Animation.ABSOLUTE, 150.0f, Animation.ABSOLUTE, 0.0f);
animation1.setDuration(200);
animation1.setStartOffset(200);
as.addAnimation(animation1);

wave.startAnimation(as);

also you can do this by XML itself using android:startOffset attribute , and there is an examble:

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
    <scale
        android:duration="300"
        android:fromXScale="0%"
        android:fromYScale="0%"
        android:pivotX="50%"
        android:pivotY="50%"
        android:toXScale="100%"
        android:toYScale="100%" />
    <alpha
        android:duration="300"
        android:fromAlpha="0"
        android:toAlpha=".5" />
    <alpha
        android:duration="300"
        android:fromAlpha=".5"
        android:startOffset="300"
        android:toAlpha="1" />

</set>

EDIT: Andy Boots answer below is the better answer imo.


Just set your first one like this and it'll start the other one, once the animation finishes:

animation.setAnimationListener(new AnimationListener() {

        @Override
        public void onAnimationStart(Animation animation) {
            // TODO Auto-generated method stub

        }

        @Override
        public void onAnimationRepeat(Animation animation) {
            // TODO Auto-generated method stub

        }

        @Override
        public void onAnimationEnd(Animation animation) {
            wave.startAnimation(animation1);

        }
    });

edit: The reason only your second animation is executed with your current code, is because it overrides the playing of the first animation (both actually are played, but you only see the latest one to start). If you do like I wrote, they will play sequentially instead of in parallel.