android button selector
Best way to implement the selector is by using the xml instead of using programatic way as its more easy to implemnt with xml.
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@drawable/button_bg_selected" android:state_selected="true"></item>
<item android:drawable="@drawable/button_bg_pressed" android:state_pressed="true"></item>
<item android:drawable="@drawable/button_bg_normal"></item>
</selector>
For more information i implemented using this link http://www.blazin.in/2016/03/how-to-use-selectors-for-botton.html
You just need to set selector
of button
in your layout file.
<Button
android:id="@+id/button1"
android:background="@drawable/selector_xml_name"
android:layout_width="200dp"
android:layout_height="126dp"
android:text="Hello" />
and done.
Edit
Following is button_effect.xml
file in drawable
directory
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@drawable/numpad_button_bg_selected" android:state_selected="true"></item>
<item android:drawable="@drawable/numpad_button_bg_pressed" android:state_pressed="true"></item>
<item android:drawable="@drawable/numpad_button_bg_normal"></item>
</selector>
In this, you can see that there are 3 drawables, you just need to place this button_effect
style to your button
, as i wrote above. You just need to replace selector_xml_name
with button_effect
.
Create custom_selector.xml in drawable folder
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@drawable/unselected" android:state_pressed="true" />
<item android:drawable="@drawable/selected" />
</selector>
Create selected.xml shape in drawable folder
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" android:padding="90dp">
<solid android:color="@color/selected"/>
<padding />
<stroke android:color="#000" android:width="1dp"/>
<corners android:bottomRightRadius="15dp" android:bottomLeftRadius="15dp" android:topLeftRadius="15dp" android:topRightRadius="15dp"/>
</shape>
Create unselected.xml shape in drawable folder
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" android:padding="90dp">
<solid android:color="@color/unselected"/>
<padding />
<stroke android:color="#000" android:width="1dp"/>
<corners android:bottomRightRadius="15dp" android:bottomLeftRadius="15dp" android:topLeftRadius="15dp" android:topRightRadius="15dp"/>
</shape>
Add following colors for selected/unselected state in color.xml of values folder
<color name="selected">#a8cf45</color>
<color name="unselected">#ff8cae3b</color>
you can check complete solution from here
You can't achieve text size change with a state list drawable. To change text color and text size do this:
Text color
To change the text color, you can create color state list resource. It will be a separate resource located in res/color/
directory. In layout xml you have to set it as the value for android:textColor
attribute. The color selector will then contain something like this:
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true" android:color="@color/text_pressed" />
<item android:color="@color/text_normal" />
</selector>
Text size
You can't change the size of the text simply with resources. There's no "dimen selector". You have to do it in code. And there is no straightforward solution.
Probably the easiest solution might be utilizing View.onTouchListener()
and handle the up and down events accordingly. Use something like this:
view.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// change text size to the "pressed value"
return true;
case MotionEvent.ACTION_UP:
// change text size to the "normal value"
return true;
default:
return false;
}
}
});
A different solution might be to extend the view and override the setPressed(Boolean)
method. The method is internally called when the change of the pressed state happens. Then change the size of the text accordingly in the method call (don't forget to call the super).