Android: draw arc within canvas api with a gradient fill color
You can also use an array of colors and variable positions. For example, define 10 colors, one each 10% progress:
<color name="color_0">#3C3C3F41</color>
<color name="color_10">#1AFF2323</color>
<color name="color_20">#33FF2323</color>
<color name="color_30">#4DFF2323</color>
<color name="color_40">#66FF2323</color>
<color name="color_50">#80FF2323</color>
<color name="color_60">#99FF2323</color>
<color name="color_70">#B3FF2323</color>
<color name="color_80">#CCFF2323</color>
<color name="color_90">#E6FF2323</color>
<color name="color_100">#FFFF2323</color>
Put all of these colors inside a colors intArray like this:
var colors = intArrayOf(
ContextCompat.getColor(context, R.color.color_0),
ContextCompat.getColor(context, R.color.color_10),
ContextCompat.getColor(context, R.color.color_20),
ContextCompat.getColor(context, R.color.color_30),
ContextCompat.getColor(context, R.color.color_40),
ContextCompat.getColor(context, R.color.color_50),
ContextCompat.getColor(context, R.color.color_60),
ContextCompat.getColor(context, R.color.color_70),
ContextCompat.getColor(context, R.color.color_80),
ContextCompat.getColor(context, R.color.color_90),
ContextCompat.getColor(context, R.color.color_100)
)
Then, define positions. Positions sweep from 0.0 to 1.0 (positions 0.1 corresponds to color_10, position 0.2 to color_20 etc.)
var positions = floatArrayOf(0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1.0f)
Once we've defined positions, we can set the SweepGradient to our paint
Shader gradient = new SweepGradient (0,getMeasuredHeight()/2, colors, positions);
lightRed.setShader(gradient);
Finally we can draw our arc with our shader paint:
canvas.drawArc(rectf, -90, 360, false, lightRed);
Final effect in my custom view:
Hey I stole this from here: Draw an arc with a SweepGradient in Android
but it works fine, I used a LinearGradient instead.
Shader gradient = new SweepGradient (0,getMeasuredHeight()/2, Color.RED, Color.WHITE);
lightRed.setShader(gradient);
canvas.drawArc(rectf, -90, 360, false, lightRed);
In my cause i I had to draw someone like this:
Maybe you too.
So, let's think! How does Sweep Gradient works? If you draw rect via this:
private val colors = intArrayOf(ContextCompat.getColor(context, R.color.progress_from_color),
ContextCompat.getColor(context, R.color.progress_to_color))
private var positions = floatArrayOf(0.0f, 1.0f)
private var sweepGradient : SweepGradient? = null
sweepGradient = SweepGradient(w / 2F,h / 2F,colors, positions)
will be:
So the idea is to rotate it!
sweepGradient.apply {
val rotate = 270f
val gradientMatrix = Matrix()
gradientMatrix.preRotate(rotate, mWidth / 2F, mHeight / 2F)
setLocalMatrix(gradientMatrix)
}
Finally we can draw our arc:
mPaint.shader = gradient
canvas.drawArc(rectF, startAngle, finishedSweepAngle, false, mPaint)
See my full custom view source code on github repository.