Android PdfDocument file size

This seems to just be a bug in PdfDocument. The PDF file I created with PdfDocument was 5.6 megabytes. The same document generated through the iOS equivalent was 500K. If I take the Android PDF and run it through Adobe Acrobat's pdf optimization, without compressing any images, the 5.6MB file becomes 350K. They look identical, and I applied no compression in Adobe Acrobat.

In the actual PDF code, the Android image object dictionary is this

<</Type /XObject
/Subtype /Image
/Width 1224
/Height 1584
/ColorSpace /DeviceRGB
/BitsPerComponent 8
/Length 5816448
>>

The PDF from iOS has this dict

<< /Length 8 0 R
/Type /XObject
/Subtype /Image
/Width 1224
/Height 1584
/ColorSpace /DeviceRGB
/SMask 9 0 R
/BitsPerComponent 8
/Filter /FlateDecode >>

I think the problem is the lack of the FlateDecode filter in the Android version. When I run it through the Adobe Acrobat PDF optimizer, it gets the FlateDecode filter.


There are a few main things that increases the size of a PDF file:

hi-resolution pictures (where lo-res would suffice)
embedded fonts (where content would still be readable "good enough" without them)
PDF content not required any more for the current version/view (older version of certain objects)
embedded ICC profiles
embedded third-party files (using the PDF as a container)
embedded job tickets (for printing)
embedded Javascript
and a few more

Try using iText. Following links give a basice idea for iText in android.

http://technotransit.wordpress.com/2011/06/17/using-itext-in-android/

http://www.mysamplecode.com/2013/05/android-itext-pdf-bluetooth-printer.html

https://stackoverflow.com/a/21025162/3110609


In case anyone is still looking for a solution... I was working on a project to generate PDF from images and not satisfied with the file size generated by both Android's PdfDocument and 3rd party AndroidPdfWriter APW.

After some trials I ended up using Apache's PdfBox, which gave me a PDF file (A4 size with a single 1960x1080 image) for around 80K, while it's usually 2~3M with PdfDocument or AndroidPdfWriter.

PDDocument document = new PDDocument();
PDPage page = new PDPage(PDRectangle.A4);
document.addPage(page);

// Define a content stream for adding to the PDF
contentStream = new PDPageContentStream(document, page);

Bitmap bimap = _get_your_bitmap_();
// Here you have great control of the compression rate and DPI on your image.
// Update 2017/11/22: The DPI param actually is useless as of current version v1.8.9.1 if you take a look into the source code. Compression rate is enough to achieve a much smaller file size.
PDImageXObject ximage = JPEGFactory.createFromImage(document, bitmap, 0.75, 72);
// You may want to call PDPage.getCropBox() in order to place your image
// somewhere inside this page rect with (x, y) and (width, height).
contentStream.drawImage(ximage, 0, 0);

// Make sure that the content stream is closed:
contentStream.close();

document.save(_your_file_path_);
document.close();

=====

btw. I guess the reason why they generate a huge file size is because they don't compress the image data while writing to PDF file. If you take a look into AndroidPdfWriter's XObjectImage.deflateImageData() method you will see it's using java.util.zip.Deflater.NO_COMPRESSION option to write the image data which is kind of horrible if you've got a picture with size 1960x1080. If you change the options to e.g. Deflater.BEST_COMPRESSION you get much smaller file size however it takes up to 3-4 seconds for me to handle one single page which is not acceptable.


Using PDFDocument, be sure to downscale your images prior to drawing them in the canvas.

When drawing to the screen, this is enough to scale the bitmap :

canvas.drawBitmap(bmp, src, dst, paint);

However, when using the canvas from PdfDocument.Page.getCanvas, this canvas will not downscale the bitmap, it will just squeeze it into a smaller zone. Instead you should do something like this:

// Scale bitmap : filter = false since we are always downSampling
Bitmap scaledBitmap = Bitmap.createScaledBitmap(bmp, dstWidth, dstHeight,
    false); // filter=false if downscaling, true if upscaling

canvas.drawBitmap(scaledBitmap, null, dst, paint);

scaledBitmap.recycle();

This is embedded in Android so it is much easier than using a third-party library. (The above was tested on a Marshmallow platform)