Android seekbar solution
I found that the problem with Ravi's solution is that touching and moving outside of the current thumb position would still result in a jump.
The class below resolves that issue and replaces the jump-on-touch with a small increment, the same as one would get with arrow keys.
import android.content.Context;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.widget.SeekBar;
/**
* A NoSkipSeekBar is an extension of {@link SeekBar} that prevents jumps in position
* by touching outside the current thumb position. Such touches are replaced by
* an increment or decrement the same as would be achieved using a DPAD's Left or
* Right arrow keys.
*/
public class NoSkipSeekBar extends SeekBar {
public NoSkipSeekBar(Context context) {
super(context);
}
public NoSkipSeekBar(Context context, AttributeSet attrs) {
super(context, attrs);
}
public NoSkipSeekBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
private boolean isDragging;
private boolean isWithinThumb(MotionEvent event) {
return getThumb().getBounds().contains((int)event.getX(), (int)event.getY());
}
private void increment(int direction) {
if (direction != 0) {
final KeyEvent key = new KeyEvent(KeyEvent.ACTION_DOWN,
direction < 0 ? KeyEvent.KEYCODE_DPAD_LEFT : KeyEvent.KEYCODE_DPAD_RIGHT);
onKeyDown(key.getKeyCode(), key);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (!isEnabled() || getThumb() == null) return super.onTouchEvent(event);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
if (isWithinThumb(event)) {
isDragging = true;
return super.onTouchEvent(event);
} else {
return true;
}
case MotionEvent.ACTION_UP:
isDragging = false;
if (isWithinThumb(event)) {
return super.onTouchEvent(event);
} else {
final Rect r = getThumb().getBounds();
increment((int)event.getX() - (r.left + r.right) / 2);
return true;
}
case MotionEvent.ACTION_MOVE:
if (!isDragging) return true;
break;
case MotionEvent.ACTION_CANCEL:
isDragging = false;
break;
}
return super.onTouchEvent(event);
}
}
Override the OnTouchListener
for the seekbar and only process the movement on the thumb when the MotionEvent
is a move event.
event.getAction() == MotionEvent.ACTION_MOVE
Update : 1
Something like this will work but the catch is that even if the user moves the thumb 2 units the seekbar moves. And you should really not stop this behavior as it would mess the the seekbar.
seekBar.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
if(event.getAction() == MotionEvent.ACTION_MOVE){
Log.d(TAG, "Moved , process data, Moved to :" + seekBar.getProgress());
seekBar.setProgress(seekBar.getProgress());
return false;
}
Log.d(TAG, "Touched , Progress :" + seekBar.getProgress());
return true;
}
});