Antialiasing shapes in Pygame
Here's a practical solution for andreasdr's answer.
import pygame
from pygame import gfxdraw
def draw_circle(surface, x, y, radius, color):
gfxdraw.aacircle(surface, x, y, radius, color)
gfxdraw.filled_circle(surface, x, y, radius, color)
In order to draw antialiased filled shapes with pygame, use the module gfxdraw
and draw one antialiased outline and one regular filled shape.
From https://www.pygame.org/docs/ref/gfxdraw.html:
To draw an anti aliased and filled shape, first use the aa* version of the
function, and then use the filled version.
Note that you need to import gfxdraw
explicitly, i.e. from pygame import gfxdraw
.