Applying easing to setTimeout delays, within a loop
This sounds like a job for Robert Penner's easing equations! You can download the original ActionScript 2.0 versions here (just remove the strong-typing on the parameters to port to JavaScript) and there's a good explanation of the parameters here.
Something like the following will do what you want (fiddle):
var time = 0;
var diff = 30;
var minTime = 0;
var maxTime = 1000;
// http://upshots.org/actionscript/jsas-understanding-easing
/*
@t is the current time (or position) of the tween. This can be seconds or frames, steps, seconds, ms, whatever – as long as the unit is the same as is used for the total time [3].
@b is the beginning value of the property.
@c is the change between the beginning and destination value of the property.
@d is the total time of the tween.
*/
function easeInOutQuad(t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t + b;
return -c / 2 * ((--t) * (t - 2) - 1) + b;
}
function easeOutQuad(t, b, c, d) {
return -c * (t /= d) * (t - 2) + b;
}
function easeInQuad(t, b, c, d) {
return c * (t /= d) * t + b;
}
for (var i = 0, len = diff; i <= len; i++) {
(function(s) {
setTimeout(function() {
//self.turnPages(s);
console.log("Page " + s + " turned");
}, time);
})(i);
time = easeInOutQuad(i, minTime, maxTime, diff);
console.log(time);
}