async/await - when to return a Task vs void?
Normally, you would want to return a
Task
. The main exception should be when you need to have avoid
return type (for events). If there's no reason to disallow having the callerawait
your task, why disallow it?async
methods that returnvoid
are special in another aspect: they represent top-level async operations, and have additional rules that come into play when your task returns an exception. The easiest way is to show the difference is with an example:
static async void f()
{
await h();
}
static async Task g()
{
await h();
}
static async Task h()
{
throw new NotImplementedException();
}
private void button1_Click(object sender, EventArgs e)
{
f();
}
private void button2_Click(object sender, EventArgs e)
{
g();
}
private void button3_Click(object sender, EventArgs e)
{
GC.Collect();
}
f
's exception is always "observed". An exception that leaves a top-level asynchronous method is simply treated like any other unhandled exception. g
's exception is never observed. When the garbage collector comes to clean up the task, it sees that the task resulted in an exception, and nobody handled the exception. When that happens, the TaskScheduler.UnobservedTaskException
handler runs. You should never let this happen. To use your example,
public static async void AsyncMethod2(int num)
{
await Task.Factory.StartNew(() => Thread.Sleep(num));
}
Yes, use async
and await
here, they make sure your method still works correctly if an exception is thrown.
For more information see: https://docs.microsoft.com/en-us/archive/msdn-magazine/2013/march/async-await-best-practices-in-asynchronous-programming
I think you can use async void
for kicking off background operations as well, so long as you're careful to catch exceptions. Thoughts?
class Program {
static bool isFinished = false;
static void Main(string[] args) {
// Kick off the background operation and don't care about when it completes
BackgroundWork();
Console.WriteLine("Press enter when you're ready to stop the background operation.");
Console.ReadLine();
isFinished = true;
}
// Using async void to kickoff a background operation that nobody wants to be notified about when it completes.
static async void BackgroundWork() {
// It's important to catch exceptions so we don't crash the appliation.
try {
// This operation will end after ten interations or when the app closes. Whichever happens first.
for (var count = 1; count <= 10 && !isFinished; count++) {
await Task.Delay(1000);
Console.WriteLine($"{count} seconds of work elapsed.");
}
Console.WriteLine("Background operation came to an end.");
} catch (Exception x) {
Console.WriteLine("Caught exception:");
Console.WriteLine(x.ToString());
}
}
}
I have come across this very useful article about async
and void
written by Jérôme Laban:
https://jaylee.org/archive/2012/07/08/c-sharp-async-tips-and-tricks-part-2-async-void.html
The bottom line is that an async+void
can crash the system and usually should be used only on the UI side event handlers.
The reason behind this is the Synchronization Context used by the AsyncVoidMethodBuilder, being none in this example. When there is no ambient Synchronization Context, any exception that is unhandled by the body of an async void method is rethrown on the ThreadPool. While there is seemingly no other logical place where that kind of unhandled exception could be thrown, the unfortunate effect is that the process is being terminated, because unhandled exceptions on the ThreadPool effectively terminate the process since .NET 2.0. You may intercept all unhandled exception using the AppDomain.UnhandledException event, but there is no way to recover the process from this event.
When writing UI event handlers, async void methods are somehow painless because exceptions are treated the same way found in non-async methods; they are thrown on the Dispatcher. There is a possibility to recover from such exceptions, with is more than correct for most cases. Outside of UI event handlers however, async void methods are somehow dangerous to use and may not that easy to find.
The problem with calling async void is that
you don’t even get the task back. You have no way of knowing when the function’s task has completed. —— Crash course in async and await | The Old New Thing
Here are the three ways to call an async function:
async Task<T> SomethingAsync() { ... return t; } async Task SomethingAsync() { ... } async void SomethingAsync() { ... }
In all the cases, the function is transformed into a chain of tasks. The difference is what the function returns.
In the first case, the function returns a task that eventually produces the t.
In the second case, the function returns a task which has no product, but you can still await on it to know when it has run to completion.
The third case is the nasty one. The third case is like the second case, except that you don't even get the task back. You have no way of knowing when the function's task has completed.
The async void case is a "fire and forget": You start the task chain, but you don't care about when it's finished. When the function returns, all you know is that everything up to the first await has executed. Everything after the first await will run at some unspecified point in the future that you have no access to.