Auto-skip STL functions during step-by-step debugging in Visual Studio

good question, the debugger constantly jumping into everything is indeed a huge slowdown and distraction during debugging. Luckily there's a solution:

open your registry editor, navigate to

HKLM\SOFTWARE\Microsoft\VisualStudio\10.0\NativeDE\StepOver

(add \Wow6432Node after SOFTWARE if you're on a 64bit machine, this casued me headaches in the past).

Add a new String Value (REG_SZ). The name is not so important, I used NoSTL for clarity and set it's value to

std\:\:.*=NoStepInto

This tells the debugger to not step into anything matching that regex so it will skip every function (global and class level) in the std namespace. By using StepInto you can add overrides for specific methods, and you can still use breakpoints off course. It's also handy to add some of your own methods that get stepped into often but of which you know the result by head.

Here is a more detailed explanation, google on NoStepInto for more scattered information.


The answer is as above mentioned, but in case you use VisualStudio 2017 or it didn't work for you, then try the following:

C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Packages\Debugger\Visualizers

Open the following file with notepad or whatever you have:

default.natjmc

and add this line: <Function><Name>std\:\:.*</Name><Action>NoStepInto</Action></Function> The 'name' means the value of the registry key in that file and 'action' is self-explanatory.

If you want to add the registry key too, (not sure if it is necessary), then you will find it here: \HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\VSTA\8.0\NativeDE\StepOver At least, that was the path in my case. It took a good hour to find these, so I hope that it will help somebody. Remove the 'Wow6432Node' if you have 32bit machine, as above mentioned.