AVAudioPlayer produces lag despite prepareToPlay() in Swift
I ran into this same problem and played the sound in the backgroundQueue.
This is a good example: https://stackoverflow.com/a/25070476/586204.
let qualityOfServiceClass = QOS_CLASS_BACKGROUND
let backgroundQueue = dispatch_get_global_queue(qualityOfServiceClass, 0)
dispatch_async(backgroundQueue, {
audioPlayer.play()
})
When I called play multiple times it would cause bad access. I believe the player is being deallocated since this is not thread safe. I created a serial queue to alleviate this problem.
class SoundManager {
static let shared = SoundManager()
private init() {
try? AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try? AVAudioSession.sharedInstance().setActive(true)
}
private let serialQueue = DispatchQueue(label: "SoundQueue", qos: .userInitiated)
private var player: AVAudioPlayer?
static func play(_ sound: Sound) {
shared.play(sound)
}
func play(_ sound: Sound) {
guard let url = Bundle.main.url(forResource: sound.fileName, withExtension: "mp3")
else { return }
do {
try serialQueue.sync {
self.player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3)
DispatchQueue.main.async {
self.player?.play()
}
}
} catch let error as NSError {
print("error: \(error.localizedDescription)")
}
}
}
Just adding a Swift 3 version of the solution from @brilliantairic.
DispatchQueue.global().async {
audioPlayer.play()
}