Example 1: b tree in c
#include <stdio.h>
#include <stdlib.h>
#define MAX 3
#define MIN 2
struct btreeNode
{
int val[MAX + 1], count;
struct btreeNode *link[MAX + 1];
};
struct btreeNode *root;
struct btreeNode *createNode(int val, struct btreeNode *child)
{
struct btreeNode *newNode;
newNode = (struct btreeNode *)malloc(sizeof(struct btreeNode));
newNode->val[1] = val;
newNode->count = 1;
newNode->link[0] = root;
newNode->link[1] = child;
return newNode;
}
void addValToNode(int val, int pos, struct btreeNode *node,
struct btreeNode *child)
{
int j = node->count;
while (j > pos)
{
node->val[j + 1] = node->val[j];
node->link[j + 1] = node->link[j];
j--;
}
node->val[j + 1] = val;
node->link[j + 1] = child;
node->count++;
}
void splitNode(int val, int *pval, int pos, struct btreeNode *node,
struct btreeNode *child, struct btreeNode **newNode)
{
int median, j;
if (pos > MIN)
median = MIN + 1;
else
median = MIN;
*newNode = (struct btreeNode *)malloc(sizeof(struct btreeNode));
j = median + 1;
while (j <= MAX)
{
(*newNode)->val[j - median] = node->val[j];
(*newNode)->link[j - median] = node->link[j];
j++;
}
node->count = median;
(*newNode)->count = MAX - median;
if (pos <= MIN)
{
addValToNode(val, pos, node, child);
}
else
{
addValToNode(val, pos - median, *newNode, child);
}
*pval = node->val[node->count];
(*newNode)->link[0] = node->link[node->count];
node->count--;
}
int setValueInNode(int val, int *pval,
struct btreeNode *node, struct btreeNode **child)
{
int pos;
if (!node)
{
*pval = val;
*child = NULL;
return 1;
}
if (val < node->val[1])
{
pos = 0;
}
else
{
for (pos = node->count;
(val < node->val[pos] && pos > 1); pos--)
;
if (val == node->val[pos])
{
printf("Duplicates not allowed\n");
return 0;
}
}
if (setValueInNode(val, pval, node->link[pos], child))
{
if (node->count < MAX)
{
addValToNode(*pval, pos, node, *child);
}
else
{
splitNode(*pval, pval, pos, node, *child, child);
return 1;
}
}
return 0;
}
void insert(int val)
{
int flag, i;
struct btreeNode *child;
flag = setValueInNode(val, &i, root, &child);
if (flag)
root = createNode(i, child);
}
void search(int val, int *pos, struct btreeNode *myNode)
{
if (!myNode)
{
return;
}
if (val < myNode->val[1])
{
*pos = 0;
}
else
{
for (*pos = myNode->count;
(val < myNode->val[*pos] && *pos > 1); (*pos)--)
;
if (val == myNode->val[*pos])
{
printf("%d is found", val);
return;
}
}
search(val, pos, myNode->link[*pos]);
return;
}
void traversal(struct btreeNode *myNode)
{
int i;
if (myNode)
{
for (i = 0; i < myNode->count; i++)
{
traversal(myNode->link[i]);
printf("%d ", myNode->val[i + 1]);
}
traversal(myNode->link[i]);
}
}
int main()
{
int val, ch;
insert(8);
insert(9);
insert(10);
insert(11);
insert(15);
insert(16);
insert(17);
insert(18);
insert(20);
insert(23);
traversal(root);
printf("\n");
search(11, &ch, root);
}
Example 2: b tree
In computer science, a B-tree is a self-balancing tree data structure that maintains sorted data and allows searches, sequential access, insertions, and deletions in logarithmic time