Best way to notify property change when field is depending on another

As far as I know, there is not built in method for that. I usually do like this:

public class Foo : INotifyPropertyChanged
{
    private Bar _bar1;

    public Bar Item
    {
        get { return _bar1; }
        set 
        { 
             SetField(ref _bar1, value); 
             ItemChanged();
        }
    }

    public string MyString
    {
        get { return _bar1.Item; }
    }

    private void ItemChanged()
    {
        OnPropertyChanged("MyString");
    }
}

public class Bar
{
    public string Item { get; set; }
}

You don't have the notifying logic inside of the property this way. It is more maintainable in my opinion this way and it is clear what the method does.

Also, I prefer to use this method I found somewhere on SO instead of the hardcoded name in the class (if the name of the property changes, it breaks).

OnPropertyChanged("MyString"); becomes OnPropertyChanged(GetPropertyName(() => MyString));

where GetPropertyName is:

public static string GetPropertyName<T>(Expression<Func<T>> propertyLambda)
{
    if (propertyLambda == null) throw new ArgumentNullException("propertyLambda");

    var me = propertyLambda.Body as MemberExpression;

    if (me == null)
    {
        throw new ArgumentException("You must pass a lambda of the form: '() => Class.Property' or '() => object.Property'");
    }

    return me.Member.Name;
}

After this, every time I change the property as the name, I will have to rename the property everywhere I have GetPropertyName instead of searching for the hardcoded string values.

I'm also curious about a built-in way to do the dependency, so I'm putting a favorite in there :)


One way is to just call OnPropertyChanged multiple times:

public MyClass Item
{
    get
    {
        return _item;
    }
    protected set
    {
        _item = value;
        OnPropertyChanged("Item");
        OnPropertyChanged("Field");
    }
}

This isn't very maintainable, however. Another option is to add a setter to your get-only property and set it from the other property:

public MyClass Item
{
    get
    {
        return _item;
    }
    protected set
    {
        _item = value;
        OnPropertyChanged("Item");
        Field = _item.Field;
    }
}

public object Field
{
    get
    {
        return _field;
    }
    private set
    {
        _field = value;
        OnPropertyChanged("Field");
    }
}

There is no built-in mechanism for using attributes to indicate this relationship between properties, however it would be possible to create a helper class that could do it for you.

I've made a really basic example of what that might look like here:

[AttributeUsage( AttributeTargets.Property )]
public class DepondsOnAttribute : Attribute
{
    public DepondsOnAttribute( string name )
    {
        Name = name;
    }

    public string Name { get; }
}

public class PropertyChangedNotifier<T> : INotifyPropertyChanged
{
    public event PropertyChangedEventHandler PropertyChanged;

    public PropertyChangedNotifier( T owner )
    {
        mOwner = owner;
    }

    public void OnPropertyChanged( string propertyName )
    {
        var handler = PropertyChanged;
        if( handler != null ) handler( mOwner, new PropertyChangedEventArgs( propertyName ) );

        List<string> dependents;
        if( smPropertyDependencies.TryGetValue( propertyName, out dependents ) )
        {
            foreach( var dependent in dependents ) OnPropertyChanged( dependent );
        }
    }

    static PropertyChangedNotifier()
    {
        foreach( var property in typeof( T ).GetProperties() )
        {
            var dependsOn = property.GetCustomAttributes( true )
                                    .OfType<DepondsOnAttribute>()
                                    .Select( attribute => attribute.Name );

            foreach( var dependency in dependsOn )
            {
                List<string> list;
                if( !smPropertyDependencies.TryGetValue( dependency, out list ) )
                {
                    list = new List<string>();
                    smPropertyDependencies.Add( dependency, list );
                }

                if (property.Name == dependency)
                    throw new ApplicationException(String.Format("Property {0} of {1} cannot depends of itself", dependency, typeof(T).ToString()));

                list.Add( property.Name );
            }
        }
    }

    private static readonly Dictionary<string, List<string>> smPropertyDependencies = new Dictionary<string, List<string>>();

    private readonly T mOwner;
}

This isn't terribly robust (for example you could create a circular dependency between properties and the property changed would get stuck in an infinite recursion situation). It can also be made simpler using some .NET 4.5 and C#6 features, but I'll leave all that as an exercise for the reader. It probably also doesn't handle inheritance very well.

To use this class:

public class Example : INotifyPropertyChanged
{
    private MyClass _item;
    private PropertyChangedNotifier<Example> _notifier;

    public Example()
    {
        _notifier = new PropertyChangedNotifier<Example>( this );
    }

    public event PropertyChangedEventHandler PropertyChanged
    {
        add { _notifier.PropertyChanged += value; }
        remove { _notifier.PropertyChanged -= value; }
    }

    public MyClass Item
    {
        get
        {
            return _item;
        }
        protected set
        {
            _item = value;
            OnPropertyChanged("Item");
        }
    }

    [DependsOn( "Item" )]
    public object Field
    {
        get
        {
            return _item.Field;
        }
    }
    protected void OnPropertyChanged(string propertyName)
    {
        _notifier.OnPropertyChanged( propertyName );
    }
}