Better alternatives for switch statements
You can create a lookup table like this:
double *pointers[26][2] = {
{ p_YZ_L, p_YZ_R },
...
};
Then your function becomes much simpler:
double* getPointer(int plane, int direction) {
if ((plane >= 0) && (plane < 26) && (direction >= 0) && (direction < 2)) {
return pointers[plane][direction];
} else {
return NULL;
}
}
If you are just tired of typing, yu can use the preprocessor, e.g.:
#define PLZ(dir) if(!dir)return(p_YZ_L);else if(dir==1)return(p_YZ_R);else return 0;
Not quite sure, but maybe you want this:
struct
{
double dir[2];
} directions[26] =
{
{ p_YZ_L, p_YZ_R},
{ ..., ... }, // 25 pairs of options here
...
};
double* getPointer(int plane, int direction) {
return &directions[plane].dir[direction];
}
More tests need to be added to be sure that plane
and direction
are within required bounds.