BinaryFormatter.Deserialize "unable to find assembly" after ILMerge

You can do this by creating and adding a SerializationBinder sub class that will change the assembly name before the deserialization happens.

sealed class PreMergeToMergedDeserializationBinder : SerializationBinder
{
    public override Type BindToType(string assemblyName, string typeName)
    {
        Type typeToDeserialize = null;

        // For each assemblyName/typeName that you want to deserialize to
        // a different type, set typeToDeserialize to the desired type.
        String exeAssembly = Assembly.GetExecutingAssembly().FullName;


        // The following line of code returns the type.
        typeToDeserialize = Type.GetType(String.Format("{0}, {1}",
            typeName, exeAssembly));

        return typeToDeserialize;
    }
}

Then when deserializating add this to the BinaryFormatter:

BinaryFormatter bf = new BinaryFormatter();
bf.Binder = new PreMergeToMergedDeserializationBinder();
object obj = bf.Deserialize(ms);

It sounds like you've serialized an object inside a DLL, then merged all of the assemblies with ILMerge and are now trying to deserialize that object. This simply won't work. The deserialization process for binary serialization will attempt to load the object's type from the original DLL. This DLL doesn't exist post ILMerge and hence the deserialization will fail.

The serialization and deserialization process need to both operate pre or post merge. It can't be mixed


SerializationBinder was also my solution. But I have the class in a DLL which is referenced. So i have to search in all load assemblies. I have modified the answers bevor with the parameter if the binder should search in dlls.

using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;

namespace ibKastl.Helper
{
   public static class BinaryFormatterHelper
   {
      public static T Read<T>(string filename, Assembly currentAssembly)
      {
         T retunValue;
         FileStream fileStream = new FileStream(filename, FileMode.Open);

         try
         {
            BinaryFormatter binaryFormatter = new BinaryFormatter();
            binaryFormatter.Binder = new SearchAssembliesBinder(currentAssembly,true);            
            retunValue = (T)binaryFormatter.Deserialize(fileStream);
         }
         finally
         {
            fileStream.Close();
         }

         return retunValue;
      }

      public static void Write<T>(T obj, string filename)
      {
         FileStream fileStream = new FileStream(filename, FileMode.Create);
         BinaryFormatter formatter = new BinaryFormatter();
         try
         {
            formatter.Serialize(fileStream, obj);
         }
         finally
         {
            fileStream.Close();
         }
      }
   }

   sealed class SearchAssembliesBinder : SerializationBinder
   {
      private readonly bool _searchInDlls;
      private readonly Assembly _currentAssembly;

      public SearchAssembliesBinder(Assembly currentAssembly, bool searchInDlls)
      {
         _currentAssembly = currentAssembly;
         _searchInDlls = searchInDlls;
      }

      public override Type BindToType(string assemblyName, string typeName)
      {
         List<AssemblyName> assemblyNames = new List<AssemblyName>();
         assemblyNames.Add(_currentAssembly.GetName()); // EXE

         if (_searchInDlls)
         {
            assemblyNames.AddRange(_currentAssembly.GetReferencedAssemblies()); // DLLs
         }

         foreach (AssemblyName an in assemblyNames)
         {
            var typeToDeserialize = GetTypeToDeserialize(typeName, an);
            if (typeToDeserialize != null)
            {
               return typeToDeserialize; // found
            }
         }

         return null; // not found
      }

      private static Type GetTypeToDeserialize(string typeName, AssemblyName an)
      {
         string fullTypeName = string.Format("{0}, {1}", typeName, an.FullName);
         var typeToDeserialize = Type.GetType(fullTypeName);
         return typeToDeserialize;
      }
   }

}

Usage:

const string FILENAME = @"MyObject.dat";

// Serialize
BinaryFormatterHelper.Write(myObject1,FILENAME);

// Deserialize
MyObject myObject2 = BinaryFormatterHelper.Read<MyObject>(FILENAME, Assembly.GetExecutingAssembly()); // Current Assembly where the dll is referenced