Binding to commands in WinForms

You could create a generic command binding class that allows a command to be bound to any class that inherits from ButtonBase.

public class CommandBinding<T> where T : ButtonBase
{
    private T _invoker;
    private ICommand _command;

    public CommandBinding(T invoker, ICommand command)
    {
        _invoker = invoker;
        _command = command;

        _invoker.Enabled = _command.CanExecute(null);
        _invoker.Click += delegate { _command.Execute(null); };
        _command.CanExecuteChanged += delegate { _invoker.Enabled = _command.CanExecute(null); };
    }
}

The command binding can then be set up using the following code:

CommandBinding<Button> cmdBinding = 
    new CommandBinding<Button>(btnCut, CutCommand);

This is only the bare bones of my implementation to give you a start so naturally there are a few caveats:

  • The example assumes the use of the WPF ICommand interface so may have to be altered if you have your own implementation of the command pattern.
  • The parameters that are passed in should be checked for null references.
  • A more concrete implementation should have some method of removing the event handlers to avoid memory leaks.

The generic constraint can also be changed to Control which exposes the Click event and the Enabled property which means commands can be bound to almost any Control.


I was wondering if the same thing could be done and ended writing a simple CommandManager that queries the registered commands (on the Application.Idle event) and uses databinding to change the Enabled state of the control

This is the code I'm using right now:

public class CommandManager: Component
{
    private IList<ICommand> Commands { get; set; }
    private IList<ICommandBinder> Binders { get; set; }

    public CommandManager()
    {
        Commands = new List<ICommand>();

        Binders = new List<ICommandBinder>
                      {
                          new ControlBinder(),
                          new MenuItemCommandBinder()
                      };

        Application.Idle += UpdateCommandState;
    }

    private void UpdateCommandState(object sender, EventArgs e)
    {
        Commands.Do(c => c.Enabled);
    }

    public CommandManager Bind(ICommand command, IComponent component)
    {
        if (!Commands.Contains(command))
            Commands.Add(command);

        FindBinder(component).Bind(command, component);
        return this;
    }

    protected ICommandBinder FindBinder(IComponent component)
    {
        var binder = GetBinderFor(component);

        if (binder == null)
            throw new Exception(string.Format("No binding found for component of type {0}", component.GetType().Name));

        return binder;
    }

    private ICommandBinder GetBinderFor(IComponent component)
    {
        var type = component.GetType();
        while (type != null)
        {
            var binder = Binders.FirstOrDefault(x => x.SourceType == type);
            if (binder != null)
                return binder;

            type = type.BaseType;
        }

        return null;
    }

    protected override void Dispose(bool disposing)
    {
        if (disposing)
            Application.Idle -= UpdateCommandState;

        base.Dispose(disposing);
    }
}

public static class Extensions
{
    public static void Do<T>(this IEnumerable<T> @this, Func<T, object> lambda)
    {
        foreach (var item in @this)
            lambda(item);
    }
}
public abstract class CommandBinder<T> : ICommandBinder where T: IComponent
{
    public Type SourceType
    {
        get { return typeof (T); }
    }

    public void Bind(ICommand command, object source)
    {
        Bind(command, (T) source); 
    }

    protected abstract void Bind(ICommand command, T source);
}

public class ControlBinder: CommandBinder<Control>
{
    protected override void Bind(ICommand command, Control source)
    {
        source.DataBindings.Add("Enabled", command, "Enabled");
        source.DataBindings.Add("Text", command, "Name");
        source.Click += (o, e) => command.Execute();
    }
}

public class MenuItemCommandBinder : CommandBinder<ToolStripItem>
{
    protected override void Bind(ICommand command, ToolStripItem source)
    {
        source.Text = command.Name;
        source.Enabled = command.Enabled;
        source.Click += (o, e) => command.Execute();

        command.PropertyChanged += (o, e) => source.Enabled = command.Enabled;
    }
}

and this is an exmaple of how to use it:

public partial class Form1 : Form
{
    private CommandManager commandManager;

    public ICommand CommandA { get; set; }
    public ICommand CommandB { get; set; }

    public bool condition;

    public Form1()
    {
        InitializeComponent();

        commandManager = new CommandManager();

        CommandA = new DelegateCommand("Command 1", OnTrue, OnExecute);
        CommandB = new DelegateCommand("Command 2", OnFalse, OnExecute);

        commandManager.Bind(CommandA, button1);
        commandManager.Bind(CommandB, button2);

        commandManager.Bind(CommandA, command1ToolStripMenuItem);
        commandManager.Bind(CommandB, command2ToolStripMenuItem);
    }

    private bool OnFalse()
    {
        return !condition;
    }

    private bool OnTrue()
    {
        return condition;
    }

    private void OnExecute()
    {
        condition = !condition;
    }
}

Also if you need the code, I blogged about it here


I've attached ICommand objects to the Tag property of Button and MenuItem objects before.

Then, I just see if I can cast and run it if I can, example:

private void button1_Click(object sender, EventArgs e)
{
    ICommand command = ((Control)(sender)).Tag as ICommand;

    if (command != null)
    {
        command.Execute();
    }
}

For even an easier life, try subclassing the controls (e.g. Button, MenuItem)

Tags:

C#

Winforms

Mvvm