Bounds automatically changes on UIScrollView with content insets
Just switch off Adjust Scroll View Insets
It's an iOS bug. I created the following subclass of UIScrollView
to get a log of what happens to y
over time and who was pushing it:
@implementation CSScrollView
- (void)setContentOffset:(CGPoint)contentOffset
{
NSLog(@"%0.0f %@", contentOffset.y, [NSThread callStackSymbols]);
NSLog(@"[%@]", self.layer.animationKeys);
[super setContentOffset:contentOffset];
}
@end
(and changed the view class in the storyboard)
When you release your finger, a method called UIScrollView _smoothScrollDisplayLink:
starts animating the scroll view to its final position. As per the second log, there's no CAAnimation
involved, the scroll view uses its own display link to do its own transition. That custom code appears to make the mistake of animating from y = whatever
to y = 0
, failing to take the content offset into account.
As a proof-of-concept hack I changed the code to:
@implementation CSScrollView
- (void)setContentOffset:(CGPoint)contentOffset
{
contentOffset.y = -64.0f;
[super setContentOffset:contentOffset];
}
@end
And, unsurprisingly, the problem went away.
You probably don't want to hard code the -64.0f
but I'd conclude:
- it's an iOS bug;
- work around it by rejecting nonsensical values via a subclass of
UIScrollView
with a suitable custom implementation of- setContentOffset:
.
A sensible generic means might be to check the state
of self.panGestureRecognizer
— that'll allow you to differentiate between scrolls the user is responsible for and other scrolls without relying on any undocumented API or complicated capturing of delegate events. Then if necessary crib the correct contentOffset.y
from the current value rather than hardcoding it.