Example 1: python breadth first search
# tree level-by-level traversal. O(n) time/space
def breadthFirstSearch(root):
q = [root]
while q:
current = q.pop(0)
print(current)
if current.left is not None: q.append(current.left)
if current.right is not None: q.append(current.right)
Example 2: bfs traversal of graph in c
#include <stdio.h>
#include <stdlib.h>
#define SIZE 40
struct queue {
int items[SIZE];
int front;
int rear;
};
struct queue* createQueue();
void enqueue(struct queue* q, int);
int dequeue(struct queue* q);
void display(struct queue* q);
int isEmpty(struct queue* q);
void printQueue(struct queue* q);
struct node {
int vertex;
struct node* next;
};
struct node* createNode(int);
struct Graph {
int numVertices;
struct node** adjLists;
int* visited;
};
void bfs(struct Graph* graph, int startVertex) {
struct queue* q = createQueue();
graph->visited[startVertex] = 1;
enqueue(q, startVertex);
while (!isEmpty(q)) {
printQueue(q);
int currentVertex = dequeue(q);
printf("Visited %d\n", currentVertex);
struct node* temp = graph->adjLists[currentVertex];
while (temp) {
int adjVertex = temp->vertex;
if (graph->visited[adjVertex] == 0) {
graph->visited[adjVertex] = 1;
enqueue(q, adjVertex);
}
temp = temp->next;
}
}
}
struct node* createNode(int v) {
struct node* newNode = malloc(sizeof(struct node));
newNode->vertex = v;
newNode->next = NULL;
return newNode;
}
struct Graph* createGraph(int vertices) {
struct Graph* graph = malloc(sizeof(struct Graph));
graph->numVertices = vertices;
graph->adjLists = malloc(vertices * sizeof(struct node*));
graph->visited = malloc(vertices * sizeof(int));
int i;
for (i = 0; i < vertices; i++) {
graph->adjLists[i] = NULL;
graph->visited[i] = 0;
}
return graph;
}
void addEdge(struct Graph* graph, int src, int dest) {
struct node* newNode = createNode(dest);
newNode->next = graph->adjLists[src];
graph->adjLists[src] = newNode;
newNode = createNode(src);
newNode->next = graph->adjLists[dest];
graph->adjLists[dest] = newNode;
}
struct queue* createQueue() {
struct queue* q = malloc(sizeof(struct queue));
q->front = -1;
q->rear = -1;
return q;
}
int isEmpty(struct queue* q) {
if (q->rear == -1)
return 1;
else
return 0;
}
void enqueue(struct queue* q, int value) {
if (q->rear == SIZE - 1)
printf("\nQueue is Full!!");
else {
if (q->front == -1)
q->front = 0;
q->rear++;
q->items[q->rear] = value;
}
}
int dequeue(struct queue* q) {
int item;
if (isEmpty(q)) {
printf("Queue is empty");
item = -1;
} else {
item = q->items[q->front];
q->front++;
if (q->front > q->rear) {
printf("Resetting queue ");
q->front = q->rear = -1;
}
}
return item;
}
void printQueue(struct queue* q) {
int i = q->front;
if (isEmpty(q)) {
printf("Queue is empty");
} else {
printf("\nQueue contains \n");
for (i = q->front; i < q->rear + 1; i++) {
printf("%d ", q->items[i]);
}
}
}
int main() {
struct Graph* graph = createGraph(6);
addEdge(graph, 0, 1);
addEdge(graph, 0, 2);
addEdge(graph, 1, 2);
addEdge(graph, 1, 4);
addEdge(graph, 1, 3);
addEdge(graph, 2, 4);
addEdge(graph, 3, 4);
bfs(graph, 0);
return 0;
}
Example 3: bfs traversal code
#include <bits/stdc++.h>
using namespace std;
#define ll long long int
#define ull unsigned long long int
void addedge(vector<int>adj[],int u,int v)
{
adj[u].push_back(v);
adj[v].push_back(u);
}
void print_list(vector <int> adj[],int n)
{
for(int i=0;i<n;i++)
{
cout << "adjacency list for node" << i << "is :\n";
for(auto ele: adj[i])
{
cout << "->" << ele << " \n";
}
}
}
void BFS(int v,int e,vector<int>adj[])
{
bool visited[e];
for(int i=0;i<e;i++)
{
visited[i]= false;
}
list<int>queue;
visited[v]= true;
queue.push_back(v);
while (!queue.empty())
{
v = queue.front();
cout << v << " ";
queue.pop_front();
for(auto ele:adj[v])
{
if(!visited[ele])
{
visited[ele]= true;
queue.push_back(ele);
}
}
}
}
int main()
{
int n,e;
cin >> n >> e;
vector <int> adj[n];
int u,v;
for(int i=0;i<e;i++)
{
cin >> u >> v;
addedge(adj,u,v);
}
print_list(adj,n);
BFS(v,e,adj);
return 0;
}
Example 4: bfs algorithm
function breadthFirstSearch (Start, Goal)
{
enqueue(Queue,Start)
setVisited(start)
while notEmpty(Queue)
{
Node := dequeue(Queue)
if Node = Goal
{
return Node
}
for each Child in Expand(Node)
{
if notVisited(Child)
{
setVisited(Child)
enqueue(Queue, Child)
}
}
}
}