C++ Dynamic Shared Library on Linux
myclass.h
#ifndef __MYCLASS_H__
#define __MYCLASS_H__
class MyClass
{
public:
MyClass();
/* use virtual otherwise linker will try to perform static linkage */
virtual void DoSomething();
private:
int x;
};
#endif
myclass.cc
#include "myclass.h"
#include <iostream>
using namespace std;
extern "C" MyClass* create_object()
{
return new MyClass;
}
extern "C" void destroy_object( MyClass* object )
{
delete object;
}
MyClass::MyClass()
{
x = 20;
}
void MyClass::DoSomething()
{
cout<<x<<endl;
}
class_user.cc
#include <dlfcn.h>
#include <iostream>
#include "myclass.h"
using namespace std;
int main(int argc, char **argv)
{
/* on Linux, use "./myclass.so" */
void* handle = dlopen("myclass.so", RTLD_LAZY);
MyClass* (*create)();
void (*destroy)(MyClass*);
create = (MyClass* (*)())dlsym(handle, "create_object");
destroy = (void (*)(MyClass*))dlsym(handle, "destroy_object");
MyClass* myClass = (MyClass*)create();
myClass->DoSomething();
destroy( myClass );
}
On Mac OS X, compile with:
g++ -dynamiclib -flat_namespace myclass.cc -o myclass.so
g++ class_user.cc -o class_user
On Linux, compile with:
g++ -fPIC -shared myclass.cc -o myclass.so
g++ class_user.cc -ldl -o class_user
If this were for a plugin system, you would use MyClass as a base class and define all the required functions virtual. The plugin author would then derive from MyClass, override the virtuals and implement create_object
and destroy_object
. Your main application would not need to be changed in any way.
The following shows an example of a shared class library shared.[h,cpp] and a main.cpp module using the library. It's a very simple example and the makefile could be made much better. But it works and may help you:
shared.h defines the class:
class myclass {
int myx;
public:
myclass() { myx=0; }
void setx(int newx);
int getx();
};
shared.cpp defines the getx/setx functions:
#include "shared.h"
void myclass::setx(int newx) { myx = newx; }
int myclass::getx() { return myx; }
main.cpp uses the class,
#include <iostream>
#include "shared.h"
using namespace std;
int main(int argc, char *argv[])
{
myclass m;
cout << m.getx() << endl;
m.setx(10);
cout << m.getx() << endl;
}
and the makefile that generates libshared.so and links main with the shared library:
main: libshared.so main.o
$(CXX) -o main main.o -L. -lshared
libshared.so: shared.cpp
$(CXX) -fPIC -c shared.cpp -o shared.o
$(CXX) -shared -Wl,-soname,libshared.so -o libshared.so shared.o
clean:
$rm *.o *.so
To actual run 'main' and link with libshared.so you will probably need to specify the load path (or put it in /usr/local/lib or similar).
The following specifies the current directory as the search path for libraries and runs main (bash syntax):
export LD_LIBRARY_PATH=.
./main
To see that the program is linked with libshared.so you can try ldd:
LD_LIBRARY_PATH=. ldd main
Prints on my machine:
~/prj/test/shared$ LD_LIBRARY_PATH=. ldd main
linux-gate.so.1 => (0xb7f88000)
libshared.so => ./libshared.so (0xb7f85000)
libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xb7e74000)
libm.so.6 => /lib/libm.so.6 (0xb7e4e000)
libgcc_s.so.1 => /usr/lib/libgcc_s.so.1 (0xb7e41000)
libc.so.6 => /lib/libc.so.6 (0xb7cfa000)
/lib/ld-linux.so.2 (0xb7f89000)
On top of previous answers, I'd like to raise awareness about the fact that you should use the RAII (Resource Acquisition Is Initialisation) idiom to be safe about handler destruction.
Here is a complete working example:
Interface declaration: Interface.hpp
:
class Base {
public:
virtual ~Base() {}
virtual void foo() const = 0;
};
using Base_creator_t = Base *(*)();
Shared library content:
#include "Interface.hpp"
class Derived: public Base {
public:
void foo() const override {}
};
extern "C" {
Base * create() {
return new Derived;
}
}
Dynamic shared library handler: Derived_factory.hpp
:
#include "Interface.hpp"
#include <dlfcn.h>
class Derived_factory {
public:
Derived_factory() {
handler = dlopen("libderived.so", RTLD_NOW);
if (! handler) {
throw std::runtime_error(dlerror());
}
Reset_dlerror();
creator = reinterpret_cast<Base_creator_t>(dlsym(handler, "create"));
Check_dlerror();
}
std::unique_ptr<Base> create() const {
return std::unique_ptr<Base>(creator());
}
~Derived_factory() {
if (handler) {
dlclose(handler);
}
}
private:
void * handler = nullptr;
Base_creator_t creator = nullptr;
static void Reset_dlerror() {
dlerror();
}
static void Check_dlerror() {
const char * dlsym_error = dlerror();
if (dlsym_error) {
throw std::runtime_error(dlsym_error);
}
}
};
Client code:
#include "Derived_factory.hpp"
{
Derived_factory factory;
std::unique_ptr<Base> base = factory.create();
base->foo();
}
Note:
- I put everything in header files for conciseness. In real life you should of course split your code between
.hpp
and.cpp
files. - To simplify, I ignored the case where you want to handle a
new
/delete
overload.
Two clear articles to get more details:
- C++ dlopen mini how-to
- C++ Dynamic Loading of Shared Objects at Runtime