C++ obtaining milliseconds time on Linux -- clock() doesn't seem to work properly

#include <sys/time.h>
#include <stdio.h>
#include <unistd.h>
int main()
{
    struct timeval start, end;

    long mtime, seconds, useconds;    

    gettimeofday(&start, NULL);
    usleep(2000);
    gettimeofday(&end, NULL);

    seconds  = end.tv_sec  - start.tv_sec;
    useconds = end.tv_usec - start.tv_usec;

    mtime = ((seconds) * 1000 + useconds/1000.0) + 0.5;

    printf("Elapsed time: %ld milliseconds\n", mtime);

    return 0;
}

Please note that clock does not measure wall clock time. That means if your program takes 5 seconds, clock will not measure 5 seconds necessarily, but could more (your program could run multiple threads and so could consume more CPU than real time) or less. It measures an approximation of CPU time used. To see the difference consider this code

#include <iostream>
#include <ctime>
#include <unistd.h>

int main() {
    std::clock_t a = std::clock();
    sleep(5); // sleep 5s
    std::clock_t b = std::clock();

    std::cout << "difference: " << (b - a) << std::endl;
    return 0;
}

It outputs on my system

$ difference: 0

Because all we did was sleeping and not using any CPU time! However, using gettimeofday we get what we want (?)

#include <iostream>
#include <ctime>
#include <unistd.h>
#include <sys/time.h>

int main() {
    timeval a;
    timeval b;

    gettimeofday(&a, 0);
    sleep(5); // sleep 5s
    gettimeofday(&b, 0);

    std::cout << "difference: " << (b.tv_sec - a.tv_sec) << std::endl;
    return 0;
}

Outputs on my system

$ difference: 5

If you need more precision but want to get CPU time, then you can consider using the getrusage function.


You could use gettimeofday at the start and end of your method and then difference the two return structs. You'll get a structure like the following:

struct timeval {
  time_t tv_sec;
  suseconds_t tv_usec;
}

EDIT: As the two comments below suggest, clock_gettime(CLOCK_MONOTONIC) is a much better choice if you have it available, which should be almost everywhere these days.

EDIT: Someone else commented that you can also use modern C++ with std::chrono::high_resolution_clock, but that isn't guaranteed to be monotonic. Use steady_clock instead.

Tags:

C++

Timer

Clock