c# progress bar in console code example

Example 1: c# console progress bar

// Repeat
private static string Repeat(string str, int times) {
    return string.Concat(Enumerable.Repeat(str, times));
}

// Progress Bar
private static void ProgressBar(int progress, int total, int chunks = 30, ConsoleColor completeColour = ConsoleColor.Green, ConsoleColor remainingColour = ConsoleColor.Gray, string symbol = "■", bool showPercent = true) {
	//Draw Blank Progress Bar
	Console.CursorLeft = 0;
	Console.Write("  [");
	Console.CursorLeft = chunks + 3;
	Console.Write("]");
	Console.CursorLeft = 3;
	float chunk = (float) chunks / total;

	// Chunk Calculations
	double completeRaw = Math.Ceiling((double) chunk * progress);
	int complete = (int) Math.Ceiling((double) chunk * progress);
	int remaining = chunks - complete;

	// Draw Progress
	Console.ForegroundColor = completeColour;
	Console.Write(Repeat(symbol, complete));
	Console.ForegroundColor = remainingColour;
	Console.Write(Repeat(symbol, remaining));

	// Show Percent
	Console.CursorLeft = chunks + 4;
	Console.ResetColor();
	if (showPercent) {
		int percent = (int) ((float) progress / (float) total * 100);
		Console.Write($" {Repeat(" ", 3 - percent.ToString().Length)}{percent} %");
	}
}

Example 2: add progress in console application c#

// ---	ProgressBar

using System;
using System.Text;
using System.Threading;

/// <summary>
/// An ASCII progress bar
/// </summary>
public class ProgressBar : IDisposable, IProgress<double> {
	private const int blockCount = 10;
	private readonly TimeSpan animationInterval = TimeSpan.FromSeconds(1.0 / 8);
	private const string animation = @"|/-\";

	private readonly Timer timer;

	private double currentProgress = 0;
	private string currentText = string.Empty;
	private bool disposed = false;
	private int animationIndex = 0;

	public ProgressBar() {
		timer = new Timer(TimerHandler);

		// A progress bar is only for temporary display in a console window.
		// If the console output is redirected to a file, draw nothing.
		// Otherwise, we'll end up with a lot of garbage in the target file.
		if (!Console.IsOutputRedirected) {
			ResetTimer();
		}
	}

	public void Report(double value) {
		// Make sure value is in [0..1] range
		value = Math.Max(0, Math.Min(1, value));
		Interlocked.Exchange(ref currentProgress, value);
	}

	private void TimerHandler(object state) {
		lock (timer) {
			if (disposed) return;

			int progressBlockCount = (int) (currentProgress * blockCount);
			int percent = (int) (currentProgress * 100);
			string text = string.Format("[{0}{1}] {2,3}% {3}",
				new string('#', progressBlockCount), new string('-', blockCount - progressBlockCount),
				percent,
				animation[animationIndex++ % animation.Length]);
			UpdateText(text);

			ResetTimer();
		}
	}

	private void UpdateText(string text) {
		// Get length of common portion
		int commonPrefixLength = 0;
		int commonLength = Math.Min(currentText.Length, text.Length);
		while (commonPrefixLength < commonLength && text[commonPrefixLength] == currentText[commonPrefixLength]) {
			commonPrefixLength++;
		}

		// Backtrack to the first differing character
		StringBuilder outputBuilder = new StringBuilder();
		outputBuilder.Append('\b', currentText.Length - commonPrefixLength);

		// Output new suffix
		outputBuilder.Append(text.Substring(commonPrefixLength));

		// If the new text is shorter than the old one: delete overlapping characters
		int overlapCount = currentText.Length - text.Length;
		if (overlapCount > 0) {
			outputBuilder.Append(' ', overlapCount);
			outputBuilder.Append('\b', overlapCount);
		}

		Console.Write(outputBuilder);
		currentText = text;
	}

	private void ResetTimer() {
		timer.Change(animationInterval, TimeSpan.FromMilliseconds(-1));
	}

	public void Dispose() {
		lock (timer) {
			disposed = true;
			UpdateText(string.Empty);
		}
	}

}


//------------ Main

using System;
using System.Threading;

static class Program {

	static void Main() {
		Console.Write("Performing some task... ");
		using (var progress = new ProgressBar()) {
			for (int i = 0; i <= 100; i++) {
				progress.Report((double) i / 100);
				Thread.Sleep(20);
			}
		}
		Console.WriteLine("Done.");
	}

}