range c# attribute unity infinity code example
Example: how to set a range for public int or float unity
using UnityEngine;public class Example : MonoBehaviour
{
// This integer will be shown as a slider,
// with the range of 1 to 6 in the Inspector
[Range(1, 6)]
public int integerRange; // This float will be shown as a slider,
// with the range of 0.2f to 0.8f in the Inspector
[Range(0.2f, 0.8f)]
public float floatRange;
}