C# The 'new' keyword on existing objects

In your example, the Red Car instance of c will become eligible for garbage collection when c is assigned to Blue Car. You don't need to do anything.

Check out this (old, but still relevant) MSDN article about the .NET garbage collector. http://msdn.microsoft.com/en-us/magazine/bb985010.aspx

The first paragraph says it all:

Garbage collection in the Microsoft .NET common language runtime environment completely absolves the developer from tracking memory usage and knowing when to free memory.


Since the reference was reused, does the garbage collector dispose / handle the 'Red Car' after it's lost it's reference?

You're looking at this in perhaps the wrong way:

c [*] ----> [Car { Name = "Red Car" }]  // Car c = new Car("Red Car")

Then your next step:

c [*]       [Car { Name = "Red Car"  }] // No chain of references to this object
   \------> [Car { Name = "Blue Car" }] // c = new Car("Blue Car")

The GC will come along and "collect" any of these objects which have no chain of references to a live object at some point in the future. For most tasks, as long as you're using managed data, you should not worry about large objects versus small objects.

For most tasks you only worry about deterministic memory management when dealing with IDisposable. As long as you follow the best practice of using-blocks, you will generally be fine.


You create a new object and assign a reference to it to your variable c. At the same time the previous object (the "red car") is now not referenced anymore and may be garbage collected.