unity get angle between two vectors code example
Example 1: get angle between two vectors unity
Vector3 targetDir = target.position - transform.position;
float angle = Vector3.Angle(targetDir, transform.forward);
Example 2: unity multiply xyz of two vectors
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
print(Vector3.Scale(new Vector3(1, 2, 3), new Vector3(2, 3, 4)));
}
}
Example 3: check the angle between two game objects unity
Vector3 dir = GameObject1.position - GameObject2.position;
float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;