c# wasd and jump player controller script code example
Example: unity wasd movement
using UnityEngine;
public class Example : MonoBehaviour
{
public int speed;
// Update is called once per frame
void FixedUpdate()
{
Vector3 Movement = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
this.transform.position += Movement * speed * Time.deltaTime;
}
}