what are pure virtual function code example

Example 1: pure virtual function in c++

#include <iostream>
#include  <string>
//Pure virtual function  or inteface allows us to define a function in a base class that doesn't have an implementation or definition in the base class and force sub classes to implement that function
//Pure virtual function is also called an interface in other languages
class Entity {
public:
	//virtual std::string GetName() { return "Entity"; }//This is a function that is just virtual .Overriding this function in sub class is optional we can instantiate subcllass without overriding  or implementing this function
	
	//Below is an example a Pure Virtual Function
	//It is an unimplemented function ant it forces the  sub class to implement it and define it
	//You will not be able to instantiate sub class without implementing or defining the function in sub class
	virtual std::string GetName() = 0; 
  //the pure virtual function must have virtual written at the beginning and =0 at the end
 //This function cannot contain any definition in base class,it is just a declaration
};
class Player :public Entity {
	std::string m_name;

public:
	Player(const std::string& name)
		:m_name(name)
	{};
	void Print() { std::cout << "This is Sub class" << std::endl; };
	std::string GetName()override { return m_name; };//Pure virtual functions is implemented here in this sub class
};
void PrintName(Entity* entity) {

	std::cout << entity->GetName() << std::endl;
}
int main()
{
	//Entity a;//We can't do this because class Entity contains function that is unimplemented
	Player x("Jacob");//This will work because we have implemented or defined the function in this sub class
	std::cin.get();
}

Example 2: abstract class in c++

struct Abstract {
    virtual void f() = 0; // pure virtual
}; // "Abstract" is abstract
 
struct Concrete : Abstract {
    void f() override {} // non-pure virtual
    virtual void g();     // non-pure virtual
}; // "Concrete" is non-abstract
 
struct Abstract2 : Concrete {
    void g() override = 0; // pure virtual overrider
}; // "Abstract2" is abstract
 
int main()
{
    // Abstract a; // Error: abstract class
    Concrete b; // OK
    Abstract& a = b; // OK to reference abstract base
    a.f(); // virtual dispatch to Concrete::f()
    // Abstract2 a2; // Error: abstract class (final overrider of g() is pure)
}

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