calculate animation length unity code example
Example: how to get clip length of animation unity
public float attackTime;
public float damageTime;
public float deathTime;
public float idleTime;
private Animator anim;
private AnimationClip clip;
void Start () {
anim = GetComponent<Animator>();
if(anim == null)
{
Debug.Log("Error: Did not find anim!");
} else
{
}
UpdateAnimClipTimes();
}
public void UpdateAnimClipTimes()
{
AnimationClip[] clips = anim.runtimeAnimatorController.animationClips;
foreach(AnimationClip clip in clips)
{
switch(clip.name)
{
case "Attacking":
attackTime = clip.length;
break;
case "Damage":
damageTime = clip.length;
break;
case "Dead":
deathTime = clip.length;
break;
case "Idle":
idleTime = clip.length;
break;
}
}
}