Calculating the distance between 2 points
Something like this in c# would probably do the job. Just make sure you are passing consistent units (If one point is in meters, make sure the second is also in meters)
private static double GetDistance(double x1, double y1, double x2, double y2)
{
return Math.Sqrt(Math.Pow((x2 - x1), 2) + Math.Pow((y2 - y1), 2));
}
Called like so:
double distance = GetDistance(x1, y1, x2, y2)
if(distance <= 5)
{
//Do stuff
}
If you are using System.Windows.Point
data type to represent a point, you can use
// assuming p1 and p2 data types
Point p1, p2;
// distanc can be calculated as follows
double distance = Point.Subtract(p2, p1).Length;
Update 2017-01-08:
- Add reference to Microsoft documentation
- Result of
Point.Subtract
is System.Windows.Vector and it has also propertyLengthSquared
to save onesqrt
calculation if you just need to compare distance. - Adding reference to
WindowsBase
assembly may be needed in your project - You can also use operators
Example with LengthSquared
and operators
// assuming p1 and p2 data types
Point p1, p2;
// distanc can be calculated as follows
double distanceSquared = (p2 - p1).LengthSquared;
Update 2021-11-15:
Unfortunately, System.Windows.Point
and WindowsBase
is available only in .Net Framework
. It is not part of .NET
, .NET standard
, .NET core
.
System.Drawing.Point
and System.Drawing.PointF
does not have any usable methods and operators and they are just containers.
Interesing is System.Numerics.Vector2
which is probably best replacement for System.Windows.Point
. It has similar API and is available in all .NET
flawors. But, the semantics is strange - using Vector for Point representation.
Given points (X1,Y1) and (X2,Y2) then:
dX = X1 - X2;
dY = Y1 - Y2;
if (dX*dX + dY*dY > (5*5))
{
//your code
}
measure the square distance from one point to the other:
((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2)) < d*d
where d is the distance, (x1,y1) are the coordinates of the 'base point' and (x2,y2) the coordinates of the point you want to check.
or if you prefer:
(Math.Pow(x1-x2,2)+Math.Pow(y1-y2,2)) < (d*d);
Noticed that the preferred one does not call Pow at all for speed reasons, and the second one, probably slower, as well does not call Math.Sqrt
, always for performance reasons. Maybe such optimization are premature in your case, but they are useful if that code has to be executed a lot of times.
Of course you are talking in meters and I supposed point coordinates are expressed in meters too.