camera movement in unity code example
Example 1: unity camera movement script
using UnityEngine;
public class CameraController : MonoBehaviour {
private float moveSpeed = 0.5f;
private float scrollSpeed = 10f;
void Update () {
if (Input.GetAxisRaw("Horizontal") != 0 || Input.GetAxisRaw("Vertical") != 0) {
transform.position += moveSpeed * new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
}
if (Input.GetAxis("Mouse ScrollWheel") != 0) {
transform.position += scrollSpeed * new Vector3(0, -Input.GetAxis("Mouse ScrollWheel"), 0);
}
}
}
Example 2: how to code a move camera in unity
void Update()
{
if(Input.GetKey(KeyCode.RightArrow))
{
transform.Translate(new Vector3(speed * Time.deltaTime,0,0));
}
if(Input.GetKey(KeyCode.LeftArrow))
{
transform.Translate(new Vector3(-speed * Time.deltaTime,0,0));
}
if(Input.GetKey(KeyCode.DownArrow))
{
transform.Translate(new Vector3(0,-speed * Time.deltaTime,0));
}
if(Input.GetKey(KeyCode.UpArrow))
{
transform.Translate(new Vector3(0,speed * Time.deltaTime,0));
}
}