Can I mix two UIColor together?
Inelegant, but it works:
UIColor* blend( UIColor* c1, UIColor* c2, float alpha )
{
alpha = MIN( 1.f, MAX( 0.f, alpha ) );
float beta = 1.f - alpha;
CGFloat r1, g1, b1, a1, r2, g2, b2, a2;
[c1 getRed:&r1 green:&g1 blue:&b1 alpha:&a1];
[c2 getRed:&r2 green:&g2 blue:&b2 alpha:&a2];
CGFloat r = r1 * beta + r2 * alpha;
CGFloat g = g1 * beta + g2 * alpha;
CGFloat b = b1 * beta + b2 * alpha;
return [UIColor colorWithRed:r green:g blue:b alpha:1.f];
}
More elegant:
UIColor+Extensions.h:
@interface UIColor (Extensions)
- (UIColor*)blendWithColor:(UIColor*)color2 alpha:(CGFloat)alpha2;
@end
UIColor+Extensions.m:
@implementation UIColor (Extensions)
- (UIColor*)blendWithColor:(UIColor*)color2 alpha:(CGFloat)alpha2
{
alpha2 = MIN( 1.0, MAX( 0.0, alpha2 ) );
CGFloat beta = 1.0 - alpha2;
CGFloat r1, g1, b1, a1, r2, g2, b2, a2;
[self getRed:&r1 green:&g1 blue:&b1 alpha:&a1];
[color2 getRed:&r2 green:&g2 blue:&b2 alpha:&a2];
CGFloat red = r1 * beta + r2 * alpha2;
CGFloat green = g1 * beta + g2 * alpha2;
CGFloat blue = b1 * beta + b2 * alpha2;
CGFloat alpha = a1 * beta + a2 * alpha2;
return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
}
@end
Swift 3/4:
extension UIColor
{
func mixin(infusion:UIColor, alpha:CGFloat) -> UIColor {
let alpha2 = min(1.0, max(0, alpha))
let beta = 1.0 - alpha2
var r1:CGFloat = 0, r2:CGFloat = 0
var g1:CGFloat = 0, g2:CGFloat = 0
var b1:CGFloat = 0, b2:CGFloat = 0
var a1:CGFloat = 0, a2:CGFloat = 0
if getRed(&r1, green: &g1, blue: &b1, alpha: &a1) &&
infusion.getRed(&r2, green: &g2, blue: &b2, alpha: &a2)
{
let red = r1 * beta + r2 * alpha2;
let green = g1 * beta + g2 * alpha2;
let blue = b1 * beta + b2 * alpha2;
let alpha = a1 * beta + a2 * alpha2;
return UIColor(red: red, green: green, blue: blue, alpha: alpha)
}
// epique de las failuree
return self
}
}
Ask each input color for its RGBA components using -[UIColor getRed:green:blue:alpha:]
. Average the components from each, and create a new color using +[UIColor colorWithRed:green:blue:alpha:]
.