Change cursor depending on section of canvas
Shapes drawn on the canvas do not individually receive mouse events, so individual shapes cannot receive hover events.
A shape drawn on the canvas can be represented as a set of path commands
A Shape == A set of path commands.
// Example: A set of path commands drawing a triangle
context.beginPath();
context.moveTo(50,50);
context.lineTo(75,100);
context.lineTo(25,100);
context.closePath();
To change cursors when hovering over individual shapes you must do mouse hit-testing versus each shape (versus each path).
You can hit-test a shape (a path) using the isPointInPath
method.
To use isPointInPath
you must re-issue the path command for a shape (but no need to stroke or fill) and then call isPointInPath
with the current mouse coordinates:
// first re-issue the path commands for the shape being tested
// and then test if the mouse is inside the shape using isPointInPath
if( context.isPointInPath(mouseX,mouseY) ){
alert('The mouse is inside this shape');
}
Here's example code and a Demo:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
var isDown=false;
var startX,startY;
var cursors=['default','w-resize','n-resize'];
var currentCursor=0;
var shapes=[];
shapes.push({
points:[{x:20,y:50},{x:100,y:10},{x:180,y:50},{x:100,y:90}],
cursor:1,
});
shapes.push({
points:[{x:200,y:50},{x:250,y:150},{x:200,y:250},{x:150,y:150}],
cursor:2,
});
for(var i=0;i<shapes.length;i++){
var s=shapes[i];
definePath(s.points);
ctx.stroke();
}
$("#canvas").mousemove(function(e){handleMouseMove(e);});
function definePath(p){
ctx.beginPath();
ctx.moveTo(p[0].x,p[0].y);
for(var i=1;i<p.length;i++){
ctx.lineTo(p[i].x,p[i].y);
}
ctx.closePath();
}
function handleMouseMove(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mousemove stuff here
var newCursor;
for(var i=0;i<shapes.length;i++){
var s=shapes[i];
definePath(s.points);
if(ctx.isPointInPath(mouseX,mouseY)){
newCursor=s.cursor;
break;
}
}
if(!newCursor){
if(currentCursor>0){
currentCursor=0;
canvas.style.cursor=cursors[currentCursor];
}
}else if(!newCursor==currentCursor){
currentCursor=newCursor;
canvas.style.cursor=cursors[currentCursor];
}
}
body{ background-color: ivory; }
#canvas{border:1px solid red; margin:0 auto; }
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4>Move the mouse over the shapes and the cursor will change.</h4>
<canvas id="canvas" width=300 height=300></canvas>