Changing the interval of SetInterval while it's running
You could use an anonymous function:
var counter = 10;
var myFunction = function(){
clearInterval(interval);
counter *= 10;
interval = setInterval(myFunction, counter);
}
var interval = setInterval(myFunction, counter);
UPDATE: As suggested by A. Wolff, use setTimeout
to avoid the need for clearInterval
.
var counter = 10;
var myFunction = function() {
counter *= 10;
setTimeout(myFunction, counter);
}
setTimeout(myFunction, counter);
Use setTimeout()
instead. The callback would then be responsible for firing the next timeout, at which point you can increase or otherwise manipulate the timing.
EDIT
Here's a generic function you can use to apply a "decelerating" timeout for ANY function call.
function setDeceleratingTimeout(callback, factor, times)
{
var internalCallback = function(tick, counter) {
return function() {
if (--tick >= 0) {
window.setTimeout(internalCallback, ++counter * factor);
callback();
}
}
}(times, 0);
window.setTimeout(internalCallback, factor);
};
// console.log() requires firebug
setDeceleratingTimeout(function(){ console.log('hi'); }, 10, 10);
setDeceleratingTimeout(function(){ console.log('bye'); }, 100, 10);
I like this question - inspired a little timer object in me:
window.setVariableInterval = function(callbackFunc, timing) {
var variableInterval = {
interval: timing,
callback: callbackFunc,
stopped: false,
runLoop: function() {
if (variableInterval.stopped) return;
var result = variableInterval.callback.call(variableInterval);
if (typeof result == 'number')
{
if (result === 0) return;
variableInterval.interval = result;
}
variableInterval.loop();
},
stop: function() {
this.stopped = true;
window.clearTimeout(this.timeout);
},
start: function() {
this.stopped = false;
return this.loop();
},
loop: function() {
this.timeout = window.setTimeout(this.runLoop, this.interval);
return this;
}
};
return variableInterval.start();
};
Example use
var vi = setVariableInterval(function() {
// this is the variableInterval - so we can change/get the interval here:
var interval = this.interval;
// print it for the hell of it
console.log(interval);
// we can stop ourselves.
if (interval>4000) this.stop();
// we could return a new interval after doing something
return interval + 100;
}, 100);
// we can change the interval down here too
setTimeout(function() {
vi.interval = 3500;
}, 1000);
// or tell it to start back up in a minute
setTimeout(function() {
vi.interval = 100;
vi.start();
}, 60000);