Changing three.js background to transparent or other color

For transparency, this is also mandatory: renderer = new THREE.WebGLRenderer( { alpha: true } ) via Transparent background with three.js


I came across this when I started using three.js as well. It's actually a javascript issue. You currently have:

renderer.setClearColorHex( 0x000000, 1 );

in your threejs init function. Change it to:

renderer.setClearColorHex( 0xffffff, 1 );

Update: Thanks to HdN8 for the updated solution:

renderer.setClearColor( 0xffffff, 0);

Update #2: As pointed out by WestLangley in another, similar question - you must now use the below code when creating a new WebGLRenderer instance in conjunction with the setClearColor() function:

var renderer = new THREE.WebGLRenderer({ alpha: true });

Update #3: Mr.doob points out that since r78 you can alternatively use the code below to set your scene's background colour:

var scene = new THREE.Scene(); // initialising the scene
scene.background = new THREE.Color( 0xff0000 );

A full answer: (Tested with r71)

To set a background color use:

renderer.setClearColor( 0xffffff ); // white background - replace ffffff with any hex color

If you want a transparent background you will have to enable alpha in your renderer first:

renderer = new THREE.WebGLRenderer( { alpha: true } ); // init like this
renderer.setClearColor( 0xffffff, 0 ); // second param is opacity, 0 => transparent

View the docs for more info.