Choosing Languages for Golfing

Putting my two cents in on array programming languages, J and APL in particular.

K/Kona, Q, and Nial fall in this category too, but they generally have the same benefits and criticisms. Use discretion. I will use J examples below, mostly because these are ASCII and thus easy to type--remember than APL characters count as single bytes, so don't let that be your problem with the language as choice for golfing.

  • Math problems
  • Solving number puzzles
  • Performing numerical methods
  • Tricky 2D array problems

These two are very good math and data-manipulation languages, because they toss arrays around a high level, and a lot of looping is done implicitly, by saying, e.g. add ten to each of 3, 4, and 5 (10 + 3 4 5) or sum each row of an array (+/"1 arr--the looping is in the "1).

  • Problem dealing with prime numbers

With prime number problems in particular, J has fast and short builtin primitives, as do some dialects of APL. (Edit: I'm thinking of Nars2000, which is part dialect and part completely different implementation. APL has no builtin for primes.) N-th prime (p:), no. of primes up to (_1&p:), factoring (q:), GCD and LCM (+. and *.), and so on, there's a lot there. However, in practice, the question will often specify that you have to cook your own prime implementations, so these don't see too much use. There are still neat and fancy ways of getting the prime stuff you need, it just becomes a little less cut-and-paste.

  • String processing
  • Array processing

Array and string processing is a bit of a mixed bag: if it's something that APL/J is good at or has a primitive or common idiom for, it's nearly trivial; if it's something that's very sequential and not very parallelizable, you're going to have a bad time. Anything in between is up in the air, though usually they will respond favourably.

  • Problems that require I/O solution, either console or file
  • Problems that requires you to write your solution as a function definition

IO is weird. APL has a single-character input expression, but with J you have to spend at least 8 to read in a number: ".1!:1]1. Output is a little less verbose, but you're still looking at 6 or 7 characters wasted, in practice. J in particular really likes it a lot if you can take in the input as arguments to a function, instead of having to muck around with IO itself.

In practice, with J and APL, usually the solution is written as a function that you invoke at the console. With APL, you can basically just put in variable names for your arguments and wrap the expression you were working with in curly braces and call it a day.

But with J, there's a bit of an overhead for defining functions explicitly--3 :'...', and you have to escape any strings inside--so what is usually done is something called tacit programming: you program at the function level, combining primitives in a manner not unlike that of Haskell. This can be both a blessing and a curse, because you don't have to spend as many characters referring to your arguments, but it's easy to drown in parentheses and end up losing tens of characters trying to hack your otherwise short and clever solution into something that works.

  • Problems that require parsing
  • Computational geometry

I don't have experience with golfing these particular problems, but I will say this: in the end, array programming languages are very good at piping and transforming lots of data in the same way. If you can turn the problem into an exercise in number shuffling, you can make it an APL/J problem, no sweat.

That said, not everything is an APL/J problem. Unlike Golfscript, APL and J just happened to be good for golfing, alongside their other benefits ;)


Why hasn't Perl been praised yet? It's an excellent golfing language, for nearly every one of these, especially string related stuff (regex).

Burlesque is good for number-related programs, while Ruby is great for simpler text manipulation.

There's actually a list of languages and golfing scores over here.


I like using obscure programming languages to (try to) get the job done.

Here are my favorites for the details you listed:

Problems that require I/O solution, either console or file

Languages like TI-Basic work well, but I prefer Ruby because of puts

Problems that require parsing

GolfScript will definitely aid you here

Problems that requires you to write your solution as a function definition

TI-84 Table - allows functions as Y= e.g. Y=|X| returns the absolute value of X

Math problems

TI-Basic - made for a calculator, so it includes math ;)

Problem dealing with prime numbers

Nothing special; Mathematica is probably the right tool for the job

Solving number puzzles

TI-Basic as it automatically loops through arrays

Performing numerical methods

TI-Basic or Mathematica

String processing

Python - has some great string functions.

No matter how good you think TI-Basic is, don't use it for strings...

Array processing

TI-Basic - automatically loops through arrays; e.g. increment all values in the array - L1+1→L1

Ruby - also has very powerful array features, and of course the ! will help compress code also

Tricky 2D array problems

Ruby or Python works best here, as TI-Basic doesn't support 2D arrays

Computational geometry

TI-Basic has geometric features and can be used for most math up to Calculus and Linear Algebra


BONUS

Looping

Either Arduino or Quomplex. Arduino has a built-in void loop(){} and Quomplex has the infinite loops contained by brackets ([])

Drawing/GUI

Game Maker Language has very powerful drawing features, and TI-Basic is also a generally useful tool because of the support for drawing on the graph.

Quines

Either HQ9+ or Quomplex because HQ9+ has the Q to output the program's source code and Quomplex will automatically print out its source code unless * (output) is specified or it produces no output, defined with #

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