class Point c++ code example
Example: point class in c++
/*
Examples of classes, inheritance, overloading, overriding,
static binding, and dynamic binding
with classes Point2D and Point3D.
Not an example of polymorphism.
*/
#include <iostream>
#include <cmath>
using namespace std;
/*
Base class Point2D represents a point in two dimensional space
*/
class Point2D {
public:
/*
Static data members have to be initialized when declared.
Static data memebers are usually declared const (constant),
because the values should not be changed (Principle of Least Privilege)
*/
static const double ZERO = 0.0;
/*
Overloaded constructor with zero parameters
*/
Point2D(){
//initialize the data members
x = ZERO;
y = ZERO;
//cout<<*this<<endl;
}
/*
Overloaded constructor with two parameters
*/
Point2D(double x2, double y2){
//initialize the data members
x = x2;
y = y2;
//cout<<*this<<endl;
}
//set (mutator) functions
void setX(double x2){
x = x2;
}
void setY(double y2){
y = y2;
}
//get (accessor) functions
double getX(){
return x;
}
double getY(){
return y;
}
/*
Returns the distance from point (0,0).
Can be the magnitude of a vector or length of a line.
*/
double distance(){
return sqrt(x*x + y*y);
}
//friend function for overloading output operator<<()
friend ostream & operator<<(ostream & output, const Point2D & point){
output<<"("<<point.x<<", "<<point.y<<")";
return output;
}
//data members represent two points in space
protected:
double x;
double y;
};
/*
Derived class Point3D represents a podouble in three dimensional space
*/
class Point3D:public Point2D {
public:
/*
Overloaded constructor with zero parameters
*/
Point3D():Point2D(){
//initialize data member
z = ZERO;
//cout<<*this<<endl;
}
/*
Overloaded constructor with three parameters
*/
Point3D(double x2, double y2, double z2):Point2D(x2,y2){
//initialize data member
z = z2;
//cout<<*this<<endl;
}
//set (mutator) functions
void setZ(double z2){
z = z2;
}
//get (accessor) functions
double getZ(){
return z;
}
//overridden function, returns the distance from point (0,0,0)
double distance(){
return sqrt(x*x + y*y + z*z);
}
//friend function for overloading output operator<<()
friend ostream & operator<<(ostream & output, const Point3D & point){
output<<"("<<point.x<<", "<<point.y<<", "<<point.z<<")";
return output;
}
/*
Data members represent three points in space.
Points x and y are inherited from Point2D.
*/
protected:
double z;
};
//driver function to test classes
int main(){
Point3D point(3, 4, 5);
cout<<"point = "<<point<<endl;
//function distance() returns 7.07107
cout<<point.distance()<<endl;
//pointer2D points to point
Point2D *pointer2D = &point;
cout<<"*pointer2D = "<<*pointer2D<<endl;
//function distance() incorrectly returns 5.0
cout<<pointer2D->distance()<<endl;
//pointer3D points to point
Point3D *pointer3D = &point;
cout<<"*pointer3D = "<<*pointer3D<<endl;
//function distance() returns 7.07107
cout<<pointer3D->distance()<<endl;
return 0;
}
/*
point = (3, 4, 5)
7.07107
*pointer2D = (3, 4)
5
*pointer3D = (3, 4, 5)
7.07107
*/