Clojure nested map - change value
The walking functions are good for replacement like that.
(clojure.walk/prewalk-replace {[:team "X"] [:team "H"]} map)
Passing in vectors allows you to ensure that you don't just replace all the "X"s.
assoc-in is used for replacing or inserting values in the map specified by path
(def m { :agent1 {:name "Doe" :firstname "John" :state "a" :time "VZ" :team "X"}
:agent2 {:name "Don" :firstname "Silver" :state "a" :time "VZ" :team "X"}
:agent3 {:name "Kim" :firstname "Test" :state "B" :time "ZZ" :team "G"}})
(assoc-in m [:agent1 :team] "H")
{:agent1 {:state "a", :team "H", :name "Doe", :firstname "John", :time "VZ"},
:agent2 {:state "a", :team "X", :name "Don", :firstname "Silver", :time "VZ"},
:agent3 {:state "B", :team "G", :name "Kim", :firstname "Test", :time "ZZ"}}
however, if you want to update ALL team "X"'s, regardless of specific path, over all recursive levels of the tree, you can use clojure.walk's prewalk or postwalk functions combined with a function of your own:
(use 'clojure.walk)
(defn postwalk-mapentry
[smap nmap form]
(postwalk (fn [x] (if (= smap x) nmap x)) form))
(postwalk-mapentry [:team "X"] [:team "T"] m)
{:agent1 {:state "a", :team "T", :name "Doe", :firstname "John", :time "VZ"},
:agent2 {:state "a", :team "T", :name "Don", :firstname "Silver", :time "VZ"},
:agent3 {:state "B", :team "G", :name "Kim", :firstname "Test", :time "ZZ"}}