collectionview with the horizontal scroll with mulitple section

What you are trying to do is not that difficult. I have created a prototype of what you are looking at. This is how your storyboard's view controller and its document outline look like:

Storyboard

Here's the code for each component

TableViewController

class TableViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {

@IBOutlet weak var tableView: UITableView!

override func viewDidLoad() {
    super.viewDidLoad()

    // Do any additional setup after loading the view.
}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
}

func numberOfSections(in tableView: UITableView) -> Int {
    return 5
}

func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
    return 1
}

func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
    let cell = tableView.dequeueReusableCell(withIdentifier: "tableCell", for: indexPath) as! MyTableViewCell

    return cell
}

func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
    return 160
}

func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
    return (section%2 == 0) ? "Games we love" : "Apps we love"
}
}

MyTableViewCell

class MyTableViewCell: UITableViewCell, UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout {

@IBOutlet weak var collectionView: UICollectionView!

let imageNames = ["candy_crush", "cut_the_ropes", "game_1", "little_pet_shop", "zuba"]
let gameNames  = ["Candy Crush", "Cut the Ropes", "Arbitrary Game 1", "Littlest Pet Shop", "Zuba"]

override func awakeFromNib() {
    super.awakeFromNib()
    // Initialization code
}

override func setSelected(_ selected: Bool, animated: Bool) {
    super.setSelected(selected, animated: animated)

    // Configure the view for the selected state
}

func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
    return imageNames.count
}

func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
    let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "collectionCell", for: indexPath) as! MyCollectionViewCell
    cell.imageView.image  = UIImage.init(named: imageNames[indexPath.row])
    cell.titleLabel.text  = gameNames[indexPath.row]
    cell.detailLabel.text = "Games"

    return cell
}
}

MyCollectionViewCell

class MyCollectionViewCell: UICollectionViewCell {

@IBOutlet weak var imageView: UIImageView!
@IBOutlet weak var titleLabel: UILabel!
@IBOutlet weak var detailLabel: UILabel!
}

This is how it looks like on the simulator

enter image description here