Conversion from USDZ file to glTF file
Updated: July 09, 2020.
Now USDZ
to glTF
conversion is possible...
At first, you need to install Autodesk Maya 2020 with Pixar Renderman 23.0.
Then unzip a USDZ
zero-compressed archive to get a binary USDC
(sometimes ascii USDA
) file format and a set of textures. You need to import USDC
into Maya. And if you need you can edit those PNG
or JPG
textures.
Unzipping a USDZ
file in macOS...
- In macOS Finder change the suffix of
USDZ
file toZIP
. - Uncompress
ZIP
file usingArchive_Utility.app
orRAR_Extractor.app
.
- In Autodesk Maya (with pre-installed Renderman 23.0) import
USDC
model. - Edit
USDC
model. - Use Babylon exporter to produce a
glTF
format.