Convert Data URI to File then append to FormData
This one works in iOS and Safari.
You need to use Stoive's ArrayBuffer solution but you can't use BlobBuilder, as vava720 indicates, so here's the mashup of both.
function dataURItoBlob(dataURI) {
var byteString = atob(dataURI.split(',')[1]);
var ab = new ArrayBuffer(byteString.length);
var ia = new Uint8Array(ab);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
return new Blob([ab], { type: 'image/jpeg' });
}
After playing around with a few things, I managed to figure this out myself.
First of all, this will convert a dataURI to a Blob:
function dataURItoBlob(dataURI) {
// convert base64/URLEncoded data component to raw binary data held in a string
var byteString;
if (dataURI.split(',')[0].indexOf('base64') >= 0)
byteString = atob(dataURI.split(',')[1]);
else
byteString = unescape(dataURI.split(',')[1]);
// separate out the mime component
var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0];
// write the bytes of the string to a typed array
var ia = new Uint8Array(byteString.length);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
return new Blob([ia], {type:mimeString});
}
From there, appending the data to a form such that it will be uploaded as a file is easy:
var dataURL = canvas.toDataURL('image/jpeg', 0.5);
var blob = dataURItoBlob(dataURL);
var fd = new FormData(document.forms[0]);
fd.append("canvasImage", blob);
Firefox has canvas.toBlob() and canvas.mozGetAsFile() methods.
But other browsers do not.
We can get dataurl from canvas and then convert dataurl to blob object.
Here is my dataURLtoBlob()
function. It's very short.
function dataURLtoBlob(dataurl) {
var arr = dataurl.split(','), mime = arr[0].match(/:(.*?);/)[1],
bstr = atob(arr[1]), n = bstr.length, u8arr = new Uint8Array(n);
while(n--){
u8arr[n] = bstr.charCodeAt(n);
}
return new Blob([u8arr], {type:mime});
}
Use this function with FormData to handle your canvas or dataurl.
For example:
var dataurl = canvas.toDataURL('image/jpeg',0.8);
var blob = dataURLtoBlob(dataurl);
var fd = new FormData();
fd.append("myFile", blob, "thumb.jpg");
Also, you can create a HTMLCanvasElement.prototype.toBlob
method for non gecko engine browser.
if(!HTMLCanvasElement.prototype.toBlob){
HTMLCanvasElement.prototype.toBlob = function(callback, type, encoderOptions){
var dataurl = this.toDataURL(type, encoderOptions);
var bstr = atob(dataurl.split(',')[1]), n = bstr.length, u8arr = new Uint8Array(n);
while(n--){
u8arr[n] = bstr.charCodeAt(n);
}
var blob = new Blob([u8arr], {type: type});
callback.call(this, blob);
};
}
Now canvas.toBlob()
works for all modern browsers not only Firefox.
For example:
canvas.toBlob(
function(blob){
var fd = new FormData();
fd.append("myFile", blob, "thumb.jpg");
//continue do something...
},
'image/jpeg',
0.8
);
BlobBuilder and ArrayBuffer are now deprecated, here is the top comment's code updated with Blob constructor:
function dataURItoBlob(dataURI) {
var binary = atob(dataURI.split(',')[1]);
var array = [];
for(var i = 0; i < binary.length; i++) {
array.push(binary.charCodeAt(i));
}
return new Blob([new Uint8Array(array)], {type: 'image/jpeg'});
}