Create a thumbnail or image of an AVPlayer at current time

Try this

 - (UIImage*)takeScreeenShot {

 AVURLAsset *asset = [[AVURLAsset alloc] initWithURL:vidURL
 options:nil];

 AVAssetImageGenerator *imageGenerator = [[AVAssetImageGenerator alloc] initWithAsset:asset];

 imageGenerator.appliesPreferredTrackTransform = YES;

 NSError *err = NULL;

 CMTime time = CMTimeMake(1, 60); // time range in which you want
 screenshot

 CGImageRef imgRef = [imageGenerator copyCGImageAtTime:time actualTime:NULL
 error:&err];

 return [[UIImage alloc] initWithCGImage:imgRef];

 }

Hope this helps !!!


Objective-C

AVAsset *asset = [AVAsset assetWithURL:sourceURL];
AVAssetImageGenerator *imageGenerator = [[AVAssetImageGenerator alloc]initWithAsset:asset];
CMTime time = CMTimeMake(1, 1);
CGImageRef imageRef = [imageGenerator copyCGImageAtTime:time actualTime:NULL error:NULL];
UIImage *thumbnail = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);  // CGImageRef won't be released by ARC

Swift

var asset = AVAsset.assetWithURL(sourceURL)
var imageGenerator = AVAssetImageGenerator(asset: asset!)
var time = CMTimeMake(1, 1)
var imageRef = try! imageGenerator!.copyCGImageAtTime(time, actualTime: nil)
var thumbnail = UIImage.imageWithCGImage(imageRef)
CGImageRelease(imageRef) // CGImageRef won't be released by ARC 

Swift 3.0

var sourceURL = URL(string: "Your Asset URL")
var asset = AVAsset(url: sourceURL!)
var imageGenerator = AVAssetImageGenerator(asset: asset)
var time = CMTimeMake(1, 1)
var imageRef = try! imageGenerator.copyCGImage(at: time, actualTime: nil)
var thumbnail = UIImage(cgImage:imageRef)

Note : Interpret Swift code according to your swift version.


Swift 2.x:

let asset = AVAsset(...)
let imageGenerator = AVAssetImageGenerator(asset: asset)
let screenshotTime = CMTime(seconds: 1, preferredTimescale: 1)
if let imageRef = try? imageGenerator.copyCGImageAtTime(screenshotTime, actualTime: nil) {

    let image = UIImage(CGImage: imageRef)

    // do something with your image
}