Create an Array in Swift from an NSData Object

You can use the getBytes method of NSData:

// the number of elements:
let count = data.length / sizeof(UInt32)

// create array of appropriate length:
var array = [UInt32](count: count, repeatedValue: 0)

// copy bytes into array
data.getBytes(&array, length:count * sizeof(UInt32))

print(array)
// Output: [32, 4, 123, 4, 5, 2]

Update for Swift 3 (Xcode 8): Swift 3 has a new type struct Data which is a wrapper for NS(Mutable)Data with proper value semantics. The accessor methods are slightly different.

Array to Data:

var arr: [UInt32] = [32, 4, UInt32.max]
let data = Data(buffer: UnsafeBufferPointer(start: &arr, count: arr.count))
print(data) // <20000000 04000000 ffffffff>

Data to Array:

let arr2 = data.withUnsafeBytes {
    Array(UnsafeBufferPointer<UInt32>(start: $0, count: data.count/MemoryLayout<UInt32>.stride))
}
print(arr2) // [32, 4, 4294967295]

Update for Swift 5:

Array to Data:

let arr: [UInt32] = [32, 4, UInt32.max]
let data = Data(buffer: UnsafeBufferPointer(start: arr, count: arr.count))
print(data) // <20000000 04000000 ffffffff>

Data to Array:

var arr2 = Array<UInt32>(repeating: 0, count: data.count/MemoryLayout<UInt32>.stride)
_ = arr2.withUnsafeMutableBytes { data.copyBytes(to: $0) }
print(arr2) // [32, 4, 4294967295]

Here is a generic way to do it.

import Foundation

extension Data {
    func elements <T> () -> [T] {
        return withUnsafeBytes {
            Array(UnsafeBufferPointer<T>(start: $0, count: count/MemoryLayout<T>.size))
        }
    }
}

let array = [1, 2, 3]
let data = Data(buffer: UnsafeBufferPointer(start: array, count: array.count))
let array2: [Int] = data.elements()

array == array2
// IN THE PLAYGROUND, THIS SHOWS AS TRUE

You must specify the type in the array2 line. Otherwise, the compiler cannot guess.


It's also possible to do this using an UnsafeBufferPointer, which is essentially an "array pointer", as it implements the Sequence protocol:

let data = NSData(/* ... */)

// Have to cast the pointer to the right size
let pointer = UnsafePointer<UInt32>(data.bytes)
let count = data.length / 4

// Get our buffer pointer and make an array out of it
let buffer = UnsafeBufferPointer<UInt32>(start:pointer, count:count)
let array = [UInt32](buffer)

This eliminates the need for initializing an empty array with duplicated elements first, to then overwrite it, although I have no idea if it's any faster. As it uses the Sequence protocol this implies iteration rather than fast memory copy, though I don't know if it's optimized when passed a buffer pointer. Then again, I'm not sure how fast the "create an empty array with X identical elements" initializer is either.


If you are dealing with Data to Array (I know for sure my array is going to be [String]), I am quite happy with this:

NSKeyedUnarchiver.unarchiveObject(with: yourData)

I hope it helps