creating games in python code example
Example 1: how to make a game in python
import turtle
turtle.Screen()
wn = turtle.Screen()
wn.bgcolor("black")
wn.title("Ping Pong game by Aaryan")
wn.setup(width=800, height=600)
wn.tracer(0)
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.color("white")
paddle_a.shape("square")
paddle_a.penup()
paddle_a.goto(-350, 0)
paddle_a.shapesize(stretch_wid = 5, stretch_len = 1)
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.color("white")
paddle_b.shape("square")
paddle_b.penup()
paddle_b.goto(350, 0)
paddle_b.shapesize(stretch_wid = 5, stretch_len = 1)
paddle_aspeed = 20
paddle_bspeed = 20
ball = turtle.Turtle()
ball.shape("circle")
ball.color("white")
ball.dy = 2
ball.dx = 2
def paddle_a_up():
y = paddle_a.ycor()
y += paddle_aspeed
paddle_a.sety(y)
turtle.listen()
turtle.onkey(paddle_a_up, "Up")
def paddle_a_down():
y = paddle_a.ycor()
y -= paddle_aspeed
paddle_a.sety(y)
turtle.listen()
turtle.onkey(paddle_a_down, "Down")
def paddle_b_up():
y = paddle_b.ycor()
y += paddle_bspeed
paddle_b.sety(y)
turtle.listen()
turtle.onkey(paddle_b_up, "w")
def paddle_b_down():
y = paddle_b.ycor()
y -= paddle_bspeed
paddle_b.sety(y)
turtle.listen()
turtle.onkey(paddle_b_down, "s")
while True:
wn.update()
Example 2: how to make a game in python
import turtle
import random
import time
score = 0
screen = turtle.Screen()
screen.bgcolor("black")
screen.title("Snake Game By Atharva")
screen.tracer(0)
snake = turtle.Turtle()
snake.shape("square")
snake.color("green")
snake.penup()
snake_pos = "None"
apple = turtle.Turtle()
apple.shape("circle")
apple.color("red")
apple.penup()
apple.goto(0, 100)
class SnakeMovements:
y = 0
x = 0
snpos = snake_pos
snpos = None
def main(self):
if self.snpos == "up":
self.y = snake.ycor()
snake.sety(self.y + 15)
if self.snpos == "down":
self.y = snake.ycor()
snake.sety(self.y - 15)
if self.snpos == "right":
self.x = snake.xcor()
snake.setx(self.x + 15)
if self.snpos == "left":
self.x = snake.xcor()
snake.setx(self.x - 15)
def SnakeUp(self):
self.snpos = "up"
def SnakeDown(self):
self.snpos = "down"
def SnakeRight(self):
self.snpos = "right"
def SnakeLeft(self):
self.snpos = "left"
instanceVar = SnakeMovements()
screen.listen()
screen.onkeypress(instanceVar.SnakeUp, "Up")
screen.onkeypress(instanceVar.SnakeDown, "Down")
screen.onkeypress(instanceVar.SnakeRight, "Right")
screen.onkeypress(instanceVar.SnakeLeft, "Left")
while True:
if snake.distance(apple) < 20:
score += 1
print(score)
applex = random.randint(-290, 290)
appley = random.randint(-290, 290)
apple.goto(applex, appley)
time.sleep(0.1)
instanceVar.main()
screen.update()
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