animate in unity vs blender code example

Example 1: unity createassetmenu

using UnityEngine;
using System.Collections;

[CreateAssetMenu(fileName = "Data", menuName = "Inventory/List", order = 1)]
public class MyScriptableObjectClass : ScriptableObject {
    public string objectName = "New MyScriptableObject";
    public bool colorIsRandom = false;
    public Color thisColor = Color.white;
    public Vector3[] spawnPoints;
}

Example 2: onmouseclick unity

using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;public class ExampleClass : MonoBehaviour
{
    void OnMouseDown()
    {
        // Destroy the gameObject after clicking on it
        Destroy(gameObject);
    }
}