Animation wont play when it is added to the player in unity code example
Example 1: unity animator check if animation is playing
bool isPlaying(Animator anim, string stateName)
{
if (anim.GetCurrentAnimatorStateInfo(animLayer).IsName(stateName) &&
anim.GetCurrentAnimatorStateInfo(animLayer).normalizedTime < 1.0f)
return true;
else
return false;
}
Example 2: how to play animation with code in unity
public GameObject ExampleNPC;
void Update()
{
if(Input.GetButtonDown("Animation"))
{
ExampleNPC.GetComponent<Animator>().Play("Anim name");
}
}