c# random object in unity code example
Example: randomly generate objects in unity
/* How to randomly generate unity objects in the scene.
Watch this video by Blackthornprod on YouTube:
'RANDOM MAP GENERATOR - EASY UNITY TUTORIAL'
https://www.youtube.com/watch?v=D4EOgZyNk-k&list=PLVAEGKvcbdfRiaRqY03T-oUMGr-Z-5Cyl&index=12&t=19s
I am not going to try and explain the whole video,
although I will give you the code! */
// Level Generation script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelGeneration : MonoBehaviour {
public GameObject[] objects; // you can change the name 'objects' if you want
void Start(){
int rand = Random.Range(0, objects.Length); // int variable that's equal to a random number that has a value of 0 to the amount of game objects in your array
Instantiate(objects[rand], transform,position, Quaternion.identity); // identify objects you want to spawn and choose the location of which they will spawn
}
}