c# random object in unity code example

Example: randomly generate objects in unity

/* How to randomly generate unity objects in the scene.
Watch this video by Blackthornprod on YouTube: 
'RANDOM MAP GENERATOR - EASY UNITY TUTORIAL'
https://www.youtube.com/watch?v=D4EOgZyNk-k&list=PLVAEGKvcbdfRiaRqY03T-oUMGr-Z-5Cyl&index=12&t=19s

I am not going to try and explain the whole video, 
although I will give you the code!  */

// Level Generation script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LevelGeneration : MonoBehaviour {
	
  public GameObject[] objects; // you can change the name 'objects' if you want
  
  void Start(){
  	  int rand = Random.Range(0, objects.Length); // int variable that's equal to a random number that has a value of 0 to the amount of game objects in your array
      Instantiate(objects[rand], transform,position, Quaternion.identity); // identify objects you want to spawn and choose the location of which they will spawn
  }
}