c# unity move player code example
Example 1: how to move player in unity 3d
float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); float speed = 5.0f; void Update(){ transform.position = new Vector3(horizontal, 0, vertical) * speed * Time.deltaTime; }
Example 2: unity player move script
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveMe : MonoBehaviour { public float speed = 6.0F; public float jumpSpeed = 8.0F; public float gravity = 20.0F; private Vector3 moveDirection = Vector3.zero; private float turner; private float looker; public float sensitivity; // Use this for initialization void Start () { } // Update is called once per frame void Update () { CharacterController controller = GetComponent<CharacterController>(); // is the controller on the ground? if (controller.isGrounded) { //Feed moveDirection with input. moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); //Multiply it by speed. moveDirection *= speed; //Jumping if (Input.GetButton("Jump")) moveDirection.y = jumpSpeed; } turner = Input.GetAxis ("Mouse X")* sensitivity; looker = -Input.GetAxis ("Mouse Y")* sensitivity; if(turner != 0){ //Code for action on mouse moving right transform.eulerAngles += new Vector3 (0,turner,0); } if(looker != 0){ //Code for action on mouse moving right transform.eulerAngles += new Vector3 (looker,0,0); } //Applying gravity to the controller moveDirection.y -= gravity * Time.deltaTime; //Making the character move controller.Move(moveDirection * Time.deltaTime); } }