countdown unity c# code example
Example 1: unity countdown script
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Timer : MonoBehaviour
{
public int timeLeft = 20;
public Text countdownText;
GameObject timeuptext;
GameObject timeend;
public int timeCountdownPlays;
public AudioClip CountDownSound;
public AudioSource SoundSource;
void Start()
{
timeuptext = GameObject.Find("TimeUp");
timeuptext.SetActive(false);
timeend = GameObject.Find("Timer Text");
StartCoroutine("LoseTime");
SoundSource.clip = CountDownSound;
}
void Update()
{
countdownText.text = ("" + timeLeft);
if (timeLeft <= 0)
{
timeuptext.SetActive(true);
timeend.GetComponent<Text>().enabled = false;
}
if (timeLeft == timeCountdownPlays)
{
SoundSource.Play();
}
}
IEnumerator LoseTime()
{
while (true)
{
yield return new WaitForSeconds(1);
timeLeft--;
}
}
}
Example 2: unity countdown clock
using TMPro;
TextMeshProUGUI timerLabel;
float timeLeft = 300;
private void Update()
{
if (timeLeft > 0)
{
timeLeft -= Time.deltaTime * 2;
string minituesLeft = Mathf.FloorToInt(timeLeft / 60).ToString();
string seconds = (timeLeft % 60).ToString("F0");
seconds = seconds.Length == 1 ? seconds = "0" + seconds : seconds;
timerText.text = minituesLeft + ":" + seconds;
}
}